Cleanup remaining IMapManager.MapExists uses (#37851)

Cleanup remaining IMapManager.MapExists uses
This commit is contained in:
Tayrtahn
2025-05-26 12:45:55 -04:00
committed by GitHub
parent df2c2adc9d
commit 24dd207b4f
5 changed files with 14 additions and 14 deletions

View File

@@ -90,7 +90,7 @@ namespace Content.Server.GameTicking
/// </remarks>
private void LoadMaps()
{
if (_mapManager.MapExists(DefaultMap))
if (_map.MapExists(DefaultMap))
return;
AddGamePresetRules();
@@ -208,7 +208,7 @@ namespace Content.Server.GameTicking
}
_metaData.SetEntityName(mapUid, proto.MapName);
var g = new List<EntityUid> {grid.Value.Owner};
var g = new List<EntityUid> { grid.Value.Owner };
RaiseLocalEvent(new PostGameMapLoad(proto, mapId, g, stationName));
return g;
}
@@ -258,7 +258,7 @@ namespace Content.Server.GameTicking
}
_metaData.SetEntityName(mapUid, proto.MapName);
var g = new List<EntityUid> {grid.Value.Owner};
var g = new List<EntityUid> { grid.Value.Owner };
RaiseLocalEvent(new PostGameMapLoad(proto, mapId, g, stationName));
return g;
}
@@ -308,7 +308,7 @@ namespace Content.Server.GameTicking
throw new Exception($"Failed to load game-map grid {ev.GameMap.ID}");
}
var g = new List<EntityUid> {grid.Value.Owner};
var g = new List<EntityUid> { grid.Value.Owner };
// TODO MAP LOADING use a new event?
RaiseLocalEvent(new PostGameMapLoad(proto, targetMap, g, stationName));
return g;
@@ -390,7 +390,7 @@ namespace Content.Server.GameTicking
HumanoidCharacterProfile profile;
if (_prefsManager.TryGetCachedPreferences(userId, out var preferences))
{
profile = (HumanoidCharacterProfile) preferences.SelectedCharacter;
profile = (HumanoidCharacterProfile)preferences.SelectedCharacter;
}
else
{