Cleanup remaining IMapManager.MapExists uses (#37851)

Cleanup remaining IMapManager.MapExists uses
This commit is contained in:
Tayrtahn
2025-05-26 12:45:55 -04:00
committed by GitHub
parent df2c2adc9d
commit 24dd207b4f
5 changed files with 14 additions and 14 deletions

View File

@@ -9,17 +9,17 @@ using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Server)]
public sealed class PersistenceSave : IConsoleCommand
public sealed class PersistenceSave : LocalizedEntityCommands
{
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IEntitySystemManager _system = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
public string Command => "persistencesave";
public string Description => "Saves server data to a persistence file to be loaded later.";
public string Help => "persistencesave [mapId] [filePath - default: game.map (CCVar) ]";
public override string Command => "persistencesave";
public override string Description => "Saves server data to a persistence file to be loaded later.";
public override string Help => "persistencesave [mapId] [filePath - default: game.map (CCVar) ]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1 || args.Length > 2)
{