From 24b8d9468e460049e2e8056e9510428e60a510b1 Mon Sep 17 00:00:00 2001 From: 0x6273 <0x40@keemail.me> Date: Fri, 2 Sep 2022 02:38:48 +0200 Subject: [PATCH] Fix chem payloads not updating beaker appearance (#10968) --- Content.Server/Payload/EntitySystems/PayloadSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Payload/EntitySystems/PayloadSystem.cs b/Content.Server/Payload/EntitySystems/PayloadSystem.cs index bd822ba8e1..4c5b8681b0 100644 --- a/Content.Server/Payload/EntitySystems/PayloadSystem.cs +++ b/Content.Server/Payload/EntitySystems/PayloadSystem.cs @@ -162,7 +162,7 @@ public sealed class PayloadSystem : EntitySystem solutionA.MaxVolume += solutionB.MaxVolume; _solutionSystem.TryAddSolution(beakerA, solutionA, solutionB); - solutionB.RemoveAllSolution(); + _solutionSystem.RemoveAllSolution(beakerB, solutionB); // The grenade might be a dud. Redistribute solution: var tmpSol = _solutionSystem.SplitSolution(beakerA, solutionA, solutionA.CurrentVolume * solutionB.MaxVolume / solutionA.MaxVolume);