Hide debug coordinates from non-admins (#17804)
* Hide debug coordinates for non-admins * Added server cvar
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25
Content.Client/DebugMon/DebugMonitorSystem.cs
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25
Content.Client/DebugMon/DebugMonitorSystem.cs
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using Content.Client.Administration.Managers;
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using Content.Shared.CCVar;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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namespace Content.Client.DebugMon;
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/// <summary>
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/// This handles preventing certain debug monitors from appearing.
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/// </summary>
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public sealed class DebugMonitorSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IClientAdminManager _admin = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
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public override void FrameUpdate(float frameTime)
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{
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if (!_admin.IsActive() && _cfg.GetCVar(CCVars.DebugCoordinatesAdminOnly))
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_userInterface.DebugMonitors.SetMonitor(DebugMonitor.Coords, false);
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else
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_userInterface.DebugMonitors.SetMonitor(DebugMonitor.Coords, true);
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}
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}
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@@ -285,6 +285,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> LocalStatusIconsEnabled =
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public static readonly CVarDef<bool> LocalStatusIconsEnabled =
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CVarDef.Create("game.local_status_icons_enabled", true, CVar.CLIENTONLY);
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CVarDef.Create("game.local_status_icons_enabled", true, CVar.CLIENTONLY);
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/// <summary>
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/// Whether or not coordinates on the Debug overlay should only be available to admins.
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/// </summary>
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public static readonly CVarDef<bool> DebugCoordinatesAdminOnly =
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CVarDef.Create("game.debug_coordinates_admin_only", false, CVar.SERVER | CVar.REPLICATED);
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#if EXCEPTION_TOLERANCE
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#if EXCEPTION_TOLERANCE
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/// <summary>
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/// <summary>
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/// Amount of times round start must fail before the server is shut down.
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/// Amount of times round start must fail before the server is shut down.
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