ninja criminal records hacking (#24982)
* more humour * spotted a troll * add TryFindObjective to MindSystem * replace copypaste bool conditions with CodeCondition * use CodeConditionSystem in ninja + add handling for criminal hack * add criminal records hacking * update objectives * :trollface: --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -0,0 +1,7 @@
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using Content.Shared.CriminalRecords.Systems;
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namespace Content.Client.CriminalRecords.Systems;
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public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem
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{
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}
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@@ -0,0 +1,62 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.CriminalRecords;
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using Content.Shared.CriminalRecords.Components;
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using Content.Shared.CriminalRecords.Systems;
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using Content.Shared.Dataset;
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using Content.Shared.Security;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.CriminalRecords.Systems;
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public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StationRecordsSystem _records = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CriminalRecordsHackerComponent, CriminalRecordsHackDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(Entity<CriminalRecordsHackerComponent> ent, ref CriminalRecordsHackDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Target == null)
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return;
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if (_station.GetOwningStation(ent) is not {} station)
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return;
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var reasons = _proto.Index<DatasetPrototype>(ent.Comp.Reasons);
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foreach (var (key, record) in _records.GetRecordsOfType<CriminalRecord>(station))
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{
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var reason = _random.Pick(reasons.Values);
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record.Status = SecurityStatus.Wanted;
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record.Reason = reason;
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// no radio message since spam
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// no history since lazy and its easy to remove anyway
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// main damage with this is existing arrest warrants are lost and to anger beepsky
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}
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_chat.DispatchGlobalAnnouncement(Loc.GetString(ent.Comp.Announcement), playSound: true, colorOverride: Color.Red);
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// once is enough
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RemComp<CriminalRecordsHackerComponent>(ent);
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var ev = new CriminalRecordsHackedEvent(ent, args.Target.Value);
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RaiseLocalEvent(args.User, ref ev);
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}
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}
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/// <summary>
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/// Raised on the user after hacking a criminal records console.
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/// </summary>
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[ByRefEvent]
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public record struct CriminalRecordsHackedEvent(EntityUid User, EntityUid Target);
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@@ -1,8 +1,9 @@
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using Content.Server.Communications;
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using Content.Server.Mind;
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using Content.Server.Ninja.Events;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Shared.Communications;
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using Content.Shared.CriminalRecords.Components;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Research.Components;
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@@ -16,6 +17,7 @@ namespace Content.Server.Ninja.Systems;
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public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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{
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[Dependency] private readonly EmagProviderSystem _emagProvider = default!;
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[Dependency] private readonly CodeConditionSystem _codeCondition = default!;
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[Dependency] private readonly CommsHackerSystem _commsHacker = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
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@@ -88,12 +90,16 @@ public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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EnsureComp<ResearchStealerComponent>(user);
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// prevent calling in multiple threats by toggling gloves after
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if (_mind.TryGetObjectiveComp<TerrorConditionComponent>(user, out var obj) && !obj.CalledInThreat)
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if (!_codeCondition.IsCompleted(user, ninja.TerrorObjective))
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{
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var hacker = EnsureComp<CommsHackerComponent>(user);
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var rule = _ninja.NinjaRule(user);
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if (rule != null)
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_commsHacker.SetThreats(user, rule.Threats, hacker);
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}
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if (!_codeCondition.IsCompleted(user, ninja.MassArrestObjective))
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{
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EnsureComp<CriminalRecordsHackerComponent>(user);
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}
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}
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}
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@@ -1,12 +1,15 @@
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using Content.Server.Communications;
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using Content.Server.Chat.Managers;
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using Content.Server.CriminalRecords.Systems;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.GenericAntag;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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using Content.Server.Research.Systems;
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using Content.Server.Roles;
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using Content.Server.GenericAntag;
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using Content.Shared.Alert;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Doors.Components;
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@@ -19,7 +22,6 @@ using Content.Shared.Rounding;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Objectives.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Ninja.Systems;
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@@ -28,7 +30,6 @@ namespace Content.Server.Ninja.Systems;
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// engi -> saboteur
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// medi -> idk reskin it
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// other -> assault
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// TODO: when criminal records is merged, hack it to set everyone to arrest
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/// <summary>
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/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
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@@ -37,6 +38,7 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly CodeConditionSystem _codeCondition = default!;
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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@@ -52,6 +54,7 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
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SubscribeLocalEvent<SpaceNinjaComponent, ResearchStolenEvent>(OnResearchStolen);
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SubscribeLocalEvent<SpaceNinjaComponent, ThreatCalledInEvent>(OnThreatCalledIn);
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SubscribeLocalEvent<SpaceNinjaComponent, CriminalRecordsHackedEvent>(OnCriminalRecordsHacked);
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}
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public override void Update(float frameTime)
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@@ -216,11 +219,21 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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Popup.PopupEntity(str, uid, uid, PopupType.Medium);
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}
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private void OnThreatCalledIn(EntityUid uid, SpaceNinjaComponent comp, ref ThreatCalledInEvent args)
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private void OnThreatCalledIn(Entity<SpaceNinjaComponent> ent, ref ThreatCalledInEvent args)
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{
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if (_mind.TryGetObjectiveComp<TerrorConditionComponent>(uid, out var obj))
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{
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obj.CalledInThreat = true;
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}
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_codeCondition.SetCompleted(ent.Owner, ent.Comp.TerrorObjective);
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}
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private void OnCriminalRecordsHacked(Entity<SpaceNinjaComponent> ent, ref CriminalRecordsHackedEvent args)
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{
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_codeCondition.SetCompleted(ent.Owner, ent.Comp.MassArrestObjective);
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}
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/// <summary>
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/// Called by <see cref="SpiderChargeSystem"/> when it detonates.
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/// </summary>
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public void DetonatedSpiderCharge(Entity<SpaceNinjaComponent> ent)
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{
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_codeCondition.SetCompleted(ent.Owner, ent.Comp.SpiderChargeObjective);
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}
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}
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@@ -19,6 +19,7 @@ public sealed class SpiderChargeSystem : EntitySystem
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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public override void Initialize()
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{
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@@ -76,10 +77,10 @@ public sealed class SpiderChargeSystem : EntitySystem
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/// </summary>
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private void OnExplode(EntityUid uid, SpiderChargeComponent comp, TriggerEvent args)
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{
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if (comp.Planter == null || !_mind.TryGetObjectiveComp<SpiderChargeConditionComponent>(comp.Planter.Value, out var obj))
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if (!TryComp<SpaceNinjaComponent>(comp.Planter, out var ninja))
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return;
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// assumes the target was destroyed, that the charge wasn't moved somehow
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obj.Detonated = true;
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_ninja.DetonatedSpiderCharge((comp.Planter.Value, ninja));
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}
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}
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17
Content.Server/Objectives/Components/CodeConditionSystem.cs
Normal file
17
Content.Server/Objectives/Components/CodeConditionSystem.cs
Normal file
@@ -0,0 +1,17 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// An objective that is set to complete by code in another system.
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/// Use <see cref="CodeConditionSystem"/> to check and set this.
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/// </summary>
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[RegisterComponent, Access(typeof(CodeConditionSystem))]
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public sealed partial class CodeConditionComponent : Component
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{
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/// <summary>
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/// Whether the objective is complete or not.
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/// </summary>
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[DataField]
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public bool Completed;
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}
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@@ -9,9 +9,6 @@ namespace Content.Server.Objectives.Components;
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[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
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public sealed partial class SpiderChargeConditionComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Detonated;
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/// <summary>
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/// Warp point that the spider charge has to target
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/// </summary>
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@@ -1,17 +0,0 @@
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using Content.Server.Objectives.Systems;
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using Content.Shared.Ninja.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the player is a ninja and has called in a threat.
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/// </summary>
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[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))]
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public sealed partial class TerrorConditionComponent : Component
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{
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/// <summary>
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/// Whether the comms console has been hacked
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/// </summary>
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[DataField("calledInThreat"), ViewVariables(VVAccess.ReadWrite)]
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public bool CalledInThreat;
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}
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76
Content.Server/Objectives/Systems/CodeConditionSystem.cs
Normal file
76
Content.Server/Objectives/Systems/CodeConditionSystem.cs
Normal file
@@ -0,0 +1,76 @@
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using Content.Server.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles <see cref="CodeConditionComponent"/> progress and provides API for systems to use.
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/// </summary>
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public sealed class CodeConditionSystem : EntitySystem
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{
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[Dependency] private readonly SharedMindSystem _mind = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CodeConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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}
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private void OnGetProgress(Entity<CodeConditionComponent> ent, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = ent.Comp.Completed ? 1f : 0f;
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}
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/// <summary>
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/// Returns whether an objective is completed.
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/// </summary>
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public bool IsCompleted(Entity<CodeConditionComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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return ent.Comp.Completed;
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}
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/// <summary>
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/// Returns true if a mob's objective with a certain prototype is completed.
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/// </summary>
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public bool IsCompleted(Entity<MindContainerComponent?> mob, string prototype)
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{
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if (_mind.GetMind(mob, mob.Comp) is not {} mindId)
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return false;
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if (!_mind.TryFindObjective(mindId, prototype, out var obj))
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return false;
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return IsCompleted(obj.Value);
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}
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/// <summary>
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/// Sets an objective's completed field.
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/// </summary>
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public void SetCompleted(Entity<CodeConditionComponent?> ent, bool completed = true)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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ent.Comp.Completed = completed;
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}
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/// <summary>
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/// Sets a mob's objective to complete.
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/// </summary>
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public void SetCompleted(Entity<MindContainerComponent?> mob, string prototype, bool completed = true)
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{
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if (_mind.GetMind(mob, mob.Comp) is not {} mindId)
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return;
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if (!_mind.TryFindObjective(mindId, prototype, out var obj))
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return;
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SetCompleted(obj.Value, completed);
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}
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}
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@@ -23,11 +23,8 @@ public sealed class NinjaConditionsSystem : EntitySystem
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SubscribeLocalEvent<SpiderChargeConditionComponent, RequirementCheckEvent>(OnSpiderChargeRequirementCheck);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveAfterAssignEvent>(OnSpiderChargeAfterAssign);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveGetProgressEvent>(OnSpiderChargeGetProgress);
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SubscribeLocalEvent<StealResearchConditionComponent, ObjectiveGetProgressEvent>(OnStealResearchGetProgress);
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SubscribeLocalEvent<TerrorConditionComponent, ObjectiveGetProgressEvent>(OnTerrorGetProgress);
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}
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// doorjack
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@@ -88,11 +85,6 @@ public sealed class NinjaConditionsSystem : EntitySystem
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_metaData.SetEntityName(uid, title, args.Meta);
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}
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private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = comp.Detonated ? 1f : 0f;
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}
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// steal research
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private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args)
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@@ -108,9 +100,4 @@ public sealed class NinjaConditionsSystem : EntitySystem
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return MathF.Min(comp.DownloadedNodes.Count / (float) target, 1f);
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}
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private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = comp.CalledInThreat ? 1f : 0f;
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}
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}
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@@ -0,0 +1,31 @@
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using Content.Shared.CriminalRecords.Systems;
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using Content.Shared.Dataset;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.CriminalRecords.Components;
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/// <summary>
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/// Lets the user hack a criminal records console, once.
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/// Everyone is set to wanted with a randomly picked reason.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedCriminalRecordsHackerSystem))]
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public sealed partial class CriminalRecordsHackerComponent : Component
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{
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/// <summary>
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/// How long the doafter is for hacking it.
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/// </summary>
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public TimeSpan Delay = TimeSpan.FromSeconds(20);
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/// <summary>
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/// Dataset of random reasons to use.
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/// </summary>
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[DataField]
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public ProtoId<DatasetPrototype> Reasons = "CriminalRecordsWantedReasonPlaceholders";
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|
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/// <summary>
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/// Announcement made after the console is hacked.
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/// </summary>
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[DataField]
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public LocId Announcement = "ninja-criminal-records-hack-announcement";
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}
|
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@@ -0,0 +1,48 @@
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using Content.Shared.CriminalRecords.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Ninja.Systems;
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using Robust.Shared.Serialization;
|
||||
|
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namespace Content.Shared.CriminalRecords.Systems;
|
||||
|
||||
public abstract class SharedCriminalRecordsHackerSystem : EntitySystem
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{
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||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
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base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CriminalRecordsHackerComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
|
||||
}
|
||||
|
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private void OnBeforeInteractHand(Entity<CriminalRecordsHackerComponent> ent, ref BeforeInteractHandEvent args)
|
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{
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// TODO: generic event
|
||||
if (args.Handled || !_gloves.AbilityCheck(ent, args, out var target))
|
||||
return;
|
||||
|
||||
if (!HasComp<CriminalRecordsConsoleComponent>(target))
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||||
return;
|
||||
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager, ent, ent.Comp.Delay, new CriminalRecordsHackDoAfterEvent(), target: target, used: ent, eventTarget: ent)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true,
|
||||
MovementThreshold = 0.5f
|
||||
};
|
||||
|
||||
_doAfter.TryStartDoAfter(doAfterArgs);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the user when the doafter completes.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class CriminalRecordsHackDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
@@ -383,6 +383,30 @@ public abstract class SharedMindSystem : EntitySystem
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an objective that has the same prototype as the argument.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will not work for objectives that have no prototype, or duplicate objectives with the same prototype.
|
||||
/// <//remarks>
|
||||
public bool TryFindObjective(Entity<MindComponent?> mind, string prototype, [NotNullWhen(true)] out EntityUid? objective)
|
||||
{
|
||||
objective = null;
|
||||
if (!Resolve(mind, ref mind.Comp))
|
||||
return false;
|
||||
|
||||
foreach (var uid in mind.Comp.Objectives)
|
||||
{
|
||||
if (MetaData(uid).EntityPrototype?.ID == prototype)
|
||||
{
|
||||
objective = uid;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetSession(EntityUid? mindId, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
session = null;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Ninja.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Ninja.Components;
|
||||
|
||||
@@ -35,4 +35,22 @@ public sealed partial class SpaceNinjaComponent : Component
|
||||
/// </summary>
|
||||
[DataField("katana"), AutoNetworkedField]
|
||||
public EntityUid? Katana;
|
||||
|
||||
/// <summary>
|
||||
/// Objective to complete after calling in a threat.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntProtoId TerrorObjective = "TerrorObjective";
|
||||
|
||||
/// <summary>
|
||||
/// Objective to complete after setting everyone to arrest.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntProtoId MassArrestObjective = "MassArrestObjective";
|
||||
|
||||
/// <summary>
|
||||
/// Objective to complete after the spider charge detonates.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntProtoId SpiderChargeObjective = "SpiderChargeObjective";
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Communications;
|
||||
using Content.Shared.CriminalRecords.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -62,6 +63,7 @@ public abstract class SharedNinjaGlovesSystem : EntitySystem
|
||||
RemComp<StunProviderComponent>(user);
|
||||
RemComp<ResearchStealerComponent>(user);
|
||||
RemComp<CommsHackerComponent>(user);
|
||||
RemComp<CriminalRecordsHackerComponent>(user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -4,3 +4,5 @@ ninja-suit-cooldown = The suit needs time to recuperate from the last attack.
|
||||
|
||||
ninja-research-steal-fail = No new research nodes were stolen...
|
||||
ninja-research-steal-success = Stole {$count} new nodes from {THE($server)}.
|
||||
|
||||
ninja-criminal-records-hack-announcement = ERROR: Criminal records has detected a [REDACTED] error #*;"
|
||||
|
||||
@@ -2,17 +2,23 @@
|
||||
- type: dataset
|
||||
id: CriminalRecordsWantedReasonPlaceholders
|
||||
values:
|
||||
- Ate a delicious valid salad
|
||||
- Ate their own shoes
|
||||
- Being a clown
|
||||
- Being a mime
|
||||
- Breathed the wrong way
|
||||
- Broke into evac
|
||||
- Did literally nothing
|
||||
- Did their job
|
||||
- Didn't say hello to me
|
||||
- Drank one too many
|
||||
- Had two toolboxes, that's too many
|
||||
- Lied on common radio
|
||||
- Looked at me funny
|
||||
- Lubed up the entire way to evac
|
||||
- Set AME up on time
|
||||
- Slipped the HoS
|
||||
- Stole the clown's mask
|
||||
- Told an unfunny joke
|
||||
- Wore a gasmask
|
||||
- Wore boxing gloves
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
- DoorjackObjective
|
||||
- SpiderChargeObjective
|
||||
- TerrorObjective
|
||||
- MassArrestObjective
|
||||
- NinjaSurviveObjective
|
||||
- type: NinjaRule
|
||||
threats: NinjaThreats
|
||||
|
||||
@@ -103,3 +103,11 @@
|
||||
id: BaseSurviveObjective
|
||||
components:
|
||||
- type: SurviveCondition
|
||||
|
||||
# objective progress is controlled by a system and not the objective itself
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseObjective
|
||||
id: BaseCodeObjective
|
||||
components:
|
||||
- type: CodeCondition
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseNinjaObjective
|
||||
parent: [BaseNinjaObjective, BaseCodeObjective]
|
||||
id: SpiderChargeObjective
|
||||
description: This bomb can be detonated in a specific location. Note that the bomb will not work anywhere else!
|
||||
components:
|
||||
@@ -54,7 +54,6 @@
|
||||
icon:
|
||||
sprite: Objects/Weapons/Bombs/spidercharge.rsi
|
||||
state: icon
|
||||
- type: SpiderChargeCondition
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
@@ -70,7 +69,7 @@
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseNinjaObjective
|
||||
parent: [BaseNinjaObjective, BaseCodeObjective]
|
||||
id: TerrorObjective
|
||||
name: Call in a threat
|
||||
description: Use your gloves on a communication console in order to bring another threat to the station.
|
||||
@@ -79,4 +78,15 @@
|
||||
icon:
|
||||
sprite: Objects/Fun/Instruments/otherinstruments.rsi
|
||||
state: red_phone
|
||||
- type: TerrorCondition
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: [BaseNinjaObjective, BaseCodeObjective]
|
||||
id: MassArrestObjective
|
||||
name: Set everyone to wanted
|
||||
description: Use your gloves to hack a criminal records console, setting the entire station to be wanted!
|
||||
components:
|
||||
- type: Objective
|
||||
icon:
|
||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||
state: stunbaton_on
|
||||
|
||||
Reference in New Issue
Block a user