Refactor AI movement (#1222)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.EntitySystems.JobQueues.Queues
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/// How long the job's allowed to run for before suspending
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/// </summary>
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public virtual double MaxTime => 0.002;
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private readonly Queue<IJob> _pendingQueue = new Queue<IJob>();
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private readonly List<IJob> _waitingJobs = new List<IJob>();
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