Add option for character name colors in chat & move coloration to clientside (#24625)

* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar
This commit is contained in:
SlamBamActionman
2024-02-11 07:38:55 +01:00
committed by GitHub
parent fabcc2b0d1
commit 247be5b5c7
9 changed files with 81 additions and 49 deletions

View File

@@ -13,7 +13,6 @@ using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Decals;
using Content.Shared.Ghost;
using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement;
@@ -27,7 +26,6 @@ using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects.Components.Localization;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -70,10 +68,6 @@ public sealed partial class ChatSystem : SharedChatSystem
private bool _critLoocEnabled;
private readonly bool _adminLoocEnabled = true;
[ValidatePrototypeId<ColorPalettePrototype>]
private const string ChatNamePalette = "ChatNames";
private string[] _chatNameColors = default!;
public override void Initialize()
{
base.Initialize();
@@ -83,13 +77,6 @@ public sealed partial class ChatSystem : SharedChatSystem
_configurationManager.OnValueChanged(CCVars.CritLoocEnabled, OnCritLoocEnabledChanged, true);
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
var nameColors = _prototypeManager.Index<ColorPalettePrototype>(ChatNamePalette).Colors.Values.ToArray();
_chatNameColors = new string[nameColors.Length];
for (var i = 0; i < nameColors.Length; i++)
{
_chatNameColors[i] = nameColors[i].ToHex();
}
}
public override void Shutdown()
@@ -424,13 +411,8 @@ public sealed partial class ChatSystem : SharedChatSystem
name = FormattedMessage.EscapeText(name);
// color the name unless it's something like "the old man"
string coloredName = name;
if (!TryComp<GrammarComponent>(source, out var grammar) || grammar.ProperNoun == true)
coloredName = $"[color={GetNameColor(name)}]{name}[/color]";
var wrappedMessage = Loc.GetString(speech.Bold ? "chat-manager-entity-say-bold-wrap-message" : "chat-manager-entity-say-wrap-message",
("entityName", coloredName),
("entityName", name),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
@@ -499,10 +481,6 @@ public sealed partial class ChatSystem : SharedChatSystem
}
name = FormattedMessage.EscapeText(name);
// color the name unless it's something like "the old man"
if (!TryComp<GrammarComponent>(source, out var grammar) || grammar.ProperNoun == true)
name = $"[color={GetNameColor(name)}]{name}[/color]";
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
@@ -643,17 +621,6 @@ public sealed partial class ChatSystem : SharedChatSystem
#region Utility
/// <summary>
/// Returns the chat name color for a mob
/// </summary>
/// <param name="name">Name of the mob</param>
/// <returns>Hex value of the color</returns>
public string GetNameColor(string name)
{
var colorIdx = Math.Abs(name.GetHashCode() % _chatNameColors.Length);
return _chatNameColors[colorIdx];
}
private enum MessageRangeCheckResult
{
Disallowed,