Restart vote improvements, voting localization.
Restart votes now need 80% majority to succeed. Restart votes now have a 3 minute cooldown on the caller. Voting stuff has been localized.
This commit is contained in:
@@ -6,7 +6,7 @@
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<VBoxContainer>
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<HBoxContainer>
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<MarginContainer MarginLeftOverride="8" HorizontalExpand="True">
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<Label Text="{Loc 'Call Vote'}" VAlign="Center" StyleClasses="LabelHeading" />
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<Label Text="{Loc 'ui-vote-create-title'}" VAlign="Center" StyleClasses="LabelHeading" />
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</MarginContainer>
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<MarginContainer MarginRightOverride="8">
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<TextureButton Name="CloseButton" StyleClasses="windowCloseButton"
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@@ -27,12 +27,12 @@
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<MarginContainer SizeFlagsHorizontal="Fill"
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MarginLeftOverride="8" MarginRightOverride="8" MarginBottomOverride="2">
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<Button Name="CreateButton" Text="{Loc 'Call Vote'}" />
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<Button Name="CreateButton" Text="{Loc 'ui-vote-create-button'}" />
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</MarginContainer>
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<PanelContainer StyleClasses="LowDivider" />
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<MarginContainer MarginLeftOverride="12">
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<Label StyleClasses="LabelSubText" Text="{Loc 'Powered by Robust™ Anti-Tamper Technology'}" />
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<Label StyleClasses="LabelSubText" Text="{Loc 'ui-vote-fluff'}" />
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</MarginContainer>
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</VBoxContainer>
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@@ -20,8 +20,8 @@ namespace Content.Client.Voting
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public static readonly (string name, string id, (string name, string id)[]? secondaries)[] AvailableVoteTypes =
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{
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("Restart round", "restart", null),
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("Next gamemode", "preset", null)
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("ui-vote-type-restart", "restart", null),
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("ui-vote-type-gamemode", "preset", null)
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};
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public VoteCallMenu()
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@@ -16,7 +16,7 @@ namespace Content.Client.Voting
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{
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IoCManager.InjectDependencies(this);
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Text = Loc.GetString("Call vote");
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Text = Loc.GetString("ui-vote-menu-button");
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OnPressed += OnOnPressed;
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}
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@@ -50,12 +50,12 @@ namespace Content.Client.Voting
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public void UpdateData()
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{
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VoteTitle.Text = _vote.Title;
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VoteCaller.Text = Loc.GetString("{0} called a vote:", _vote.Initiator);
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VoteCaller.Text = Loc.GetString("ui-vote-created", ("initiator", _vote.Initiator));
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for (var i = 0; i < _voteButtons.Length; i++)
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{
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var entry = _vote.Entries[i];
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_voteButtons[i].Text = Loc.GetString("{0} ({1})", entry.Text, entry.Votes);
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_voteButtons[i].Text = Loc.GetString("ui-vote-button", ("text", entry.Text), ("votes", entry.Votes));
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if (_vote.OurVote == i)
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_voteButtons[i].Pressed = true;
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@@ -1,4 +1,5 @@
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using Robust.Server.Player;
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using System.Collections.Generic;
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using Robust.Server.Player;
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namespace Content.Server.Voting
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{
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@@ -10,6 +11,8 @@ namespace Content.Server.Voting
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bool Finished { get; }
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bool Cancelled { get; }
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IReadOnlyDictionary<object, int> VotesPerOption { get; }
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event VoteFinishedEventHandler OnFinished;
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bool IsValidOption(int optionId);
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void CastVote(IPlayerSession session, int? optionId);
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@@ -1,6 +1,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared;
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using Robust.Server.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -15,15 +16,16 @@ namespace Content.Server.Voting
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var alone = _playerManager.PlayerCount == 1 && initiator != null;
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var options = new VoteOptions
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{
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Title = Loc.GetString("Restart round"),
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Title = Loc.GetString("ui-vote-restart-title"),
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Options =
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{
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(Loc.GetString("Yes"), true),
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(Loc.GetString("No"), false)
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(Loc.GetString("ui-vote-restart-yes"), true),
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(Loc.GetString("ui-vote-restart-no"), false)
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},
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Duration = alone
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? TimeSpan.FromSeconds(10)
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: TimeSpan.FromSeconds(30)
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: TimeSpan.FromSeconds(30),
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InitiatorTimeout = TimeSpan.FromMinutes(3)
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};
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if (alone)
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@@ -33,23 +35,22 @@ namespace Content.Server.Voting
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var vote = CreateVote(options);
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vote.OnFinished += (_, args) =>
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vote.OnFinished += (_, _) =>
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{
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if (args.Winner == null)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote failed due to tie."));
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return;
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}
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var votesYes = vote.VotesPerOption[true];
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var votesNo = vote.VotesPerOption[false];
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var total = votesYes + votesNo;
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var win = (bool) args.Winner;
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if (win)
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var ratioRequired = _cfg.GetCVar(CCVars.VoteRestartRequiredRatio);
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if (votesYes / (float) total >= ratioRequired)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote succeeded."));
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_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-restart-succeeded"));
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_ticker.RestartRound();
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}
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else
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote failed."));
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("ui-vote-restart-failed", ("ratio", ratioRequired)));
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}
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};
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@@ -64,16 +65,16 @@ namespace Content.Server.Voting
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{
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var presets = new Dictionary<string, string>
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{
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["traitor"] = "Traitor",
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["extended"] = "Extended",
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["sandbox"] = "Sandbox",
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["suspicion"] = "Suspicion"
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["traitor"] = "mode-traitor",
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["extended"] = "mode-extended",
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["sandbox"] = "mode-sandbox",
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["suspicion"] = "mode-suspicion",
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};
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var alone = _playerManager.PlayerCount == 1 && initiator != null;
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var options = new VoteOptions
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{
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Title = Loc.GetString("Next gamemode"),
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Title = Loc.GetString("ui-vote-gamemode-title"),
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Duration = alone
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? TimeSpan.FromSeconds(10)
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: TimeSpan.FromSeconds(30)
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@@ -98,13 +99,13 @@ namespace Content.Server.Voting
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{
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picked = (string) IoCManager.Resolve<IRobustRandom>().Pick(args.Winners);
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("Tie for gamemode vote! Picking... {0}", Loc.GetString(presets[picked])));
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Loc.GetString("ui-vote-gamemode-tie", ("picked", Loc.GetString(presets[picked]))));
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}
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else
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{
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picked = (string) args.Winner;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString("{0} won the gamemode vote!", Loc.GetString(presets[picked])));
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Loc.GetString("ui-vote-gamemode-win", ("winner", Loc.GetString(presets[picked]))));
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}
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_ticker.SetStartPreset(picked);
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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@@ -10,11 +11,13 @@ using Content.Shared.Administration;
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using Content.Shared.Network.NetMessages;
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using Content.Shared.Utility;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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#nullable enable
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@@ -23,6 +26,7 @@ namespace Content.Server.Voting
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public sealed partial class VoteManager : IVoteManager
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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@@ -320,7 +324,7 @@ namespace Content.Server.Voting
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}
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else
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{
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options.InitiatorText = Loc.GetString("The server");
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options.InitiatorText = Loc.GetString("ui-vote-initiator-server");
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}
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}
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@@ -389,6 +393,8 @@ namespace Content.Server.Voting
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public bool Finished => _reg.Finished;
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public bool Cancelled => _reg.Cancelled;
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public IReadOnlyDictionary<object, int> VotesPerOption { get; }
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public event VoteFinishedEventHandler? OnFinished
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{
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add => _reg.OnFinished += value;
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@@ -405,6 +411,8 @@ namespace Content.Server.Voting
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{
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_mgr = mgr;
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_reg = reg;
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VotesPerOption = new VoteDict(reg);
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}
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public bool IsValidOption(int optionId)
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@@ -421,6 +429,62 @@ namespace Content.Server.Voting
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{
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_mgr.CancelVote(_reg);
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}
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private sealed class VoteDict : IReadOnlyDictionary<object, int>
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{
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private readonly VoteReg _reg;
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public VoteDict(VoteReg reg)
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{
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_reg = reg;
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}
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public IEnumerator<KeyValuePair<object, int>> GetEnumerator()
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{
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return _reg.Entries.Select(e => KeyValuePair.Create(e.Data, e.Votes)).GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public int Count => _reg.Entries.Length;
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public bool ContainsKey(object key)
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{
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return TryGetValue(key, out _);
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}
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public bool TryGetValue(object key, out int value)
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{
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var entry = _reg.Entries.FirstOrNull(a => a.Data.Equals(key));
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if (entry != null)
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{
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value = entry.Value.Votes;
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return true;
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}
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value = default;
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return false;
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}
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public int this[object key]
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{
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get
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{
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if (!TryGetValue(key, out var votes))
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{
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throw new KeyNotFoundException();
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}
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return votes;
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}
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}
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public IEnumerable<object> Keys => _reg.Entries.Select(c => c.Data);
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public IEnumerable<int> Values => _reg.Entries.Select(c => c.Votes);
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}
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}
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#endregion
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@@ -275,5 +275,13 @@ namespace Content.Shared
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* Context Menu Grouping Types
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*/
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public static readonly CVarDef<int> ContextMenuGroupingType = CVarDef.Create("context_menu", 0, CVar.CLIENTONLY);
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/*
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* VOTE
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*/
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public static readonly CVarDef<float> VoteRestartRequiredRatio =
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CVarDef.Create("vote.restart_required_ratio", 0.8f, CVar.SERVERONLY);
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}
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}
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4
Resources/Changelog/Parts/restart_votes.yml
Normal file
4
Resources/Changelog/Parts/restart_votes.yml
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@@ -0,0 +1,4 @@
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author: PJB
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changes:
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- message: Restart votes now need an 80% majority to succeed, and have a longer cooldown for the caller.
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type: Tweak
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4
Resources/Locale/en-US/gamemodes/modes.ftl
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4
Resources/Locale/en-US/gamemodes/modes.ftl
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@@ -0,0 +1,4 @@
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mode-traitor = Traitor
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mode-extended = Extended
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mode-sandbox = Sandbox
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mode-suspicion = Suspicion
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30
Resources/Locale/en-US/ui/voting.ftl
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30
Resources/Locale/en-US/ui/voting.ftl
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@@ -0,0 +1,30 @@
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### Voting menu stuff
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# Displayed as initiator of vote when no user creates the vote
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ui-vote-initiator-server = The server
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ui-vote-restart-title = Restart round
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ui-vote-restart-succeeded = Restart vote succeeded.
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ui-vote-restart-failed = Restart vote failed (need { TOSTRING($ratio, "P0") }).
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ui-vote-restart-yes = Yes
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ui-vote-restart-no = No
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ui-vote-gamemode-title = Next gamemode
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ui-vote-gamemode-tie = Tie for gamemode vote! Picking... { $picked }
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ui-vote-gamemode-win = { $winner } won the gamemode vote!
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ui-vote-created = { $initiator } has called a vote:
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ui-vote-button = { $text } ({ $votes })
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ui-vote-type-restart = Restart round
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ui-vote-type-gamemode = Next gamemode
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# Window title of the vote create menu
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ui-vote-create-title = Call Vote
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# Submit button in the vote create button
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ui-vote-create-button = Call Vote
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# Hue hue hue
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ui-vote-fluff = Powered by Robust™ Anti-Tamper Technology
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# Button text in lobby/escape menu
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ui-vote-menu-button = Call vote
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