Restart vote improvements, voting localization.

Restart votes now need 80% majority to succeed.
Restart votes now have a 3 minute cooldown on the caller.
Voting stuff has been localized.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 22:11:45 +01:00
parent 0c059fc699
commit 245f276f35
11 changed files with 145 additions and 31 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared;
using Robust.Server.Player;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -15,15 +16,16 @@ namespace Content.Server.Voting
var alone = _playerManager.PlayerCount == 1 && initiator != null;
var options = new VoteOptions
{
Title = Loc.GetString("Restart round"),
Title = Loc.GetString("ui-vote-restart-title"),
Options =
{
(Loc.GetString("Yes"), true),
(Loc.GetString("No"), false)
(Loc.GetString("ui-vote-restart-yes"), true),
(Loc.GetString("ui-vote-restart-no"), false)
},
Duration = alone
? TimeSpan.FromSeconds(10)
: TimeSpan.FromSeconds(30)
: TimeSpan.FromSeconds(30),
InitiatorTimeout = TimeSpan.FromMinutes(3)
};
if (alone)
@@ -33,23 +35,22 @@ namespace Content.Server.Voting
var vote = CreateVote(options);
vote.OnFinished += (_, args) =>
vote.OnFinished += (_, _) =>
{
if (args.Winner == null)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote failed due to tie."));
return;
}
var votesYes = vote.VotesPerOption[true];
var votesNo = vote.VotesPerOption[false];
var total = votesYes + votesNo;
var win = (bool) args.Winner;
if (win)
var ratioRequired = _cfg.GetCVar(CCVars.VoteRestartRequiredRatio);
if (votesYes / (float) total >= ratioRequired)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote succeeded."));
_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-restart-succeeded"));
_ticker.RestartRound();
}
else
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Restart vote failed."));
_chatManager.DispatchServerAnnouncement(
Loc.GetString("ui-vote-restart-failed", ("ratio", ratioRequired)));
}
};
@@ -64,16 +65,16 @@ namespace Content.Server.Voting
{
var presets = new Dictionary<string, string>
{
["traitor"] = "Traitor",
["extended"] = "Extended",
["sandbox"] = "Sandbox",
["suspicion"] = "Suspicion"
["traitor"] = "mode-traitor",
["extended"] = "mode-extended",
["sandbox"] = "mode-sandbox",
["suspicion"] = "mode-suspicion",
};
var alone = _playerManager.PlayerCount == 1 && initiator != null;
var options = new VoteOptions
{
Title = Loc.GetString("Next gamemode"),
Title = Loc.GetString("ui-vote-gamemode-title"),
Duration = alone
? TimeSpan.FromSeconds(10)
: TimeSpan.FromSeconds(30)
@@ -98,13 +99,13 @@ namespace Content.Server.Voting
{
picked = (string) IoCManager.Resolve<IRobustRandom>().Pick(args.Winners);
_chatManager.DispatchServerAnnouncement(
Loc.GetString("Tie for gamemode vote! Picking... {0}", Loc.GetString(presets[picked])));
Loc.GetString("ui-vote-gamemode-tie", ("picked", Loc.GetString(presets[picked]))));
}
else
{
picked = (string) args.Winner;
_chatManager.DispatchServerAnnouncement(
Loc.GetString("{0} won the gamemode vote!", Loc.GetString(presets[picked])));
Loc.GetString("ui-vote-gamemode-win", ("winner", Loc.GetString(presets[picked]))));
}
_ticker.SetStartPreset(picked);