Add pointing (#1435)

* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
This commit is contained in:
DrSmugleaf
2020-07-24 14:51:18 +02:00
committed by GitHub
parent 1eac63e5bb
commit 245dbdaa3a
19 changed files with 671 additions and 4 deletions

View File

@@ -440,7 +440,8 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
if (args.Function == EngineKeyFunctions.Use)
if (args.Function == EngineKeyFunctions.Use ||
args.Function == ContentKeyFunctions.Point)
{
var inputSys = _master.EntitySystemManager.GetEntitySystem<InputSystem>();