Update tilechangedevent to ref structs (#13383)
This commit is contained in:
@@ -221,7 +221,7 @@ public sealed partial class ExplosionSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// When a tile is updated, we might need to update the grid edge maps.
|
||||
/// </summary>
|
||||
private void OnTileChanged(TileChangedEvent ev)
|
||||
private void OnTileChanged(ref TileChangedEvent ev)
|
||||
{
|
||||
// only need to update the grid-edge map if a tile was added or removed from the grid.
|
||||
if (!ev.NewTile.Tile.IsEmpty && !ev.OldTile.IsEmpty)
|
||||
|
||||
Reference in New Issue
Block a user