Adds a semitone shifting AudioHelper (#2608)

* Add semitone audio helper

* use semitone audio helper on bike horn

* prettify

* clamp this instead

* Expose these to viewvars
This commit is contained in:
Peter Wedder
2020-11-25 12:23:03 +02:00
committed by GitHub
parent d62fd46cb8
commit 243215ec5d
3 changed files with 48 additions and 3 deletions

View File

@@ -5,6 +5,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Sound
{
@@ -18,14 +19,16 @@ namespace Content.Server.GameObjects.Components.Sound
///
public override string Name => "EmitSoundOnUse";
public string _soundName;
public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] public string _soundName;
[ViewVariables(VVAccess.ReadWrite)] public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] public int _semitoneVariation;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundName, "sound", string.Empty);
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
serializer.DataField(ref _semitoneVariation, "semitoneVariation", 0);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
@@ -37,6 +40,11 @@ namespace Content.Server.GameObjects.Components.Sound
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
if (_semitoneVariation > 0)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
return true;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
return true;
}

View File

@@ -1,6 +1,8 @@
using System;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -16,6 +18,41 @@ namespace Content.Shared.Audio
return AudioParams.Default.WithPitchScale(scale);
}
// Might as well just hardcode these because the audio system is limited to pitching up and down
// by 12 semitones anyway (ie. 0.5 to 2.0 multiplier).
private static readonly float[] SemitoneMultipliers =
{
0.5f, 233.08f/440f, 246.94f/440f, 261.63f/440f,
277.18f/440f, 293.66f/440f, 311.13f/440f, 329.63f/440f,
349.23f/440f, 369.99f/440f, 392.00f/440f, 415.30f/440f,
1.0f,
466.16f/440f, 493.88f/440f, 523.25f/440f, 554.37f/440f,
587.33f/440f, 622.25f/440f, 659.26f/440f, 698.46f/440f,
739.99f/440f, 783.99f/440f, 830.61f/440f, 2.0f
};
/// <summary>
/// Returns a pitch multiplier that shifts by the given number of semitones.
/// </summary>
/// <param name="shift">Number of semitones to shift, positive or negative. Clamped between -12 and 12
/// which correspond to a pitch multiplier of 0.5 and 2.0 respectively.</param>
public static AudioParams ShiftSemitone(int shift)
{
shift = MathHelper.Clamp(shift, -12, 12);
float pitchMult = SemitoneMultipliers[shift + 12];
return AudioParams.Default.WithPitchScale(pitchMult);
}
/// <summary>
/// Returns a pitch multiplier shifted by a random number of semitones within variation.
/// </summary>
/// <param name="variation">Max number of semitones to shift in either direction. Values above 12 have no effect.</param>
public static AudioParams WithSemitoneVariation(int variation)
{
variation = Math.Clamp(variation, 0, 12);
return ShiftSemitone(IoCManager.Resolve<IRobustRandom>().Next(-variation, variation));
}
public static string GetRandomFileFromSoundCollection(string name)
{
var soundCollection = IoCManager.Resolve<IPrototypeManager>().Index<SoundCollectionPrototype>(name);

View File

@@ -17,7 +17,7 @@
- type: EmitSoundOnUse
sound: /Audio/Items/bikehorn.ogg
variation: 0.2
semitoneVariation: 6
- type: UseDelay
delay: 0.5