Adds a semitone shifting AudioHelper (#2608)

* Add semitone audio helper

* use semitone audio helper on bike horn

* prettify

* clamp this instead

* Expose these to viewvars
This commit is contained in:
Peter Wedder
2020-11-25 12:23:03 +02:00
committed by GitHub
parent d62fd46cb8
commit 243215ec5d
3 changed files with 48 additions and 3 deletions

View File

@@ -5,6 +5,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Sound
{
@@ -18,14 +19,16 @@ namespace Content.Server.GameObjects.Components.Sound
///
public override string Name => "EmitSoundOnUse";
public string _soundName;
public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] public string _soundName;
[ViewVariables(VVAccess.ReadWrite)] public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] public int _semitoneVariation;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _soundName, "sound", string.Empty);
serializer.DataField(ref _pitchVariation, "variation", 0.0f);
serializer.DataField(ref _semitoneVariation, "semitoneVariation", 0);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
@@ -37,6 +40,11 @@ namespace Content.Server.GameObjects.Components.Sound
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
if (_semitoneVariation > 0)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
return true;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
return true;
}