Fix Ninja EMP themselves. (#40968)
* push * Skibidi toiler --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -12,12 +12,12 @@ public abstract class SharedBatterySystem : EntitySystem
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SubscribeLocalEvent<BatteryComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnEmpPulse(EntityUid uid, BatteryComponent component, ref EmpPulseEvent args)
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private void OnEmpPulse(Entity<BatteryComponent> entity, ref EmpPulseEvent args)
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{
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args.Affected = true;
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UseCharge(uid, args.EnergyConsumption, component);
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UseCharge(entity, args.EnergyConsumption, entity.Comp);
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// Apply a cooldown to the entity's self recharge if needed to avoid it immediately self recharging after an EMP.
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TrySetChargeCooldown(uid);
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TrySetChargeCooldown(entity);
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}
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public virtual float UseCharge(EntityUid uid, float value, BatteryComponent? battery = null)
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@@ -74,9 +74,9 @@ public abstract class SharedPowerCellSystem : EntitySystem
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RaiseLocalEvent(uid, new PowerCellChangedEvent(true), false);
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}
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private void OnCellEmpAttempt(EntityUid uid, PowerCellComponent component, EmpAttemptEvent args)
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private void OnCellEmpAttempt(Entity<PowerCellComponent> entity, ref EmpAttemptEvent args)
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{
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var parent = Transform(uid).ParentUid;
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var parent = Transform(entity).ParentUid;
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// relay the attempt event to the slot so it can cancel it
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if (HasComp<PowerCellSlotComponent>(parent))
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RaiseLocalEvent(parent, ref args);
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