Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)

* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
This commit is contained in:
Zachary Higgs
2025-02-17 16:53:23 -04:00
committed by GitHub
parent a9b487e628
commit 241d0e12e2
4 changed files with 45 additions and 19 deletions

View File

@@ -1,4 +1,6 @@
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.TileReactions;
using Content.Server.DoAfter;
using Content.Server.Fluids.Components;
using Content.Server.Spreader;
@@ -387,23 +389,36 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
private void UpdateSlip(EntityUid entityUid, PuddleComponent component, Solution solution)
{
var isSlippery = false;
var isSuperSlippery = false;
// The base sprite is currently at 0.3 so we require at least 2nd tier to be slippery or else it's too hard to see.
var amountRequired = FixedPoint2.New(component.OverflowVolume.Float() * LowThreshold);
var slipperyAmount = FixedPoint2.Zero;
// Utilize the defaults from their relevant systems... this sucks, and is a bandaid
var launchForwardsMultiplier = SlipperyComponent.DefaultLaunchForwardsMultiplier;
var paralyzeTime = SlipperyComponent.DefaultParalyzeTime;
var requiredSlipSpeed = StepTriggerComponent.DefaultRequiredTriggeredSpeed;
foreach (var (reagent, quantity) in solution.Contents)
{
var reagentProto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
if (reagentProto.Slippery)
{
slipperyAmount += quantity;
if (!reagentProto.Slippery)
continue;
slipperyAmount += quantity;
if (slipperyAmount > amountRequired)
{
isSlippery = true;
break;
}
if (slipperyAmount <= amountRequired)
continue;
isSlippery = true;
foreach (var tileReaction in reagentProto.TileReactions)
{
if (tileReaction is not SpillTileReaction spillTileReaction)
continue;
isSuperSlippery = spillTileReaction.SuperSlippery;
launchForwardsMultiplier = launchForwardsMultiplier < spillTileReaction.LaunchForwardsMultiplier ? spillTileReaction.LaunchForwardsMultiplier : launchForwardsMultiplier;
requiredSlipSpeed = requiredSlipSpeed > spillTileReaction.RequiredSlipSpeed ? spillTileReaction.RequiredSlipSpeed : requiredSlipSpeed;
paralyzeTime = paralyzeTime < spillTileReaction.ParalyzeTime ? spillTileReaction.ParalyzeTime : paralyzeTime;
}
}
@@ -413,6 +428,14 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
_stepTrigger.SetActive(entityUid, true, comp);
var friction = EnsureComp<TileFrictionModifierComponent>(entityUid);
_tile.SetModifier(entityUid, TileFrictionController.DefaultFriction * 0.5f, friction);
if (!TryComp<SlipperyComponent>(entityUid, out var slipperyComponent))
return;
slipperyComponent.SuperSlippery = isSuperSlippery;
_stepTrigger.SetRequiredTriggerSpeed(entityUid, requiredSlipSpeed);
slipperyComponent.LaunchForwardsMultiplier = launchForwardsMultiplier;
slipperyComponent.ParalyzeTime = paralyzeTime;
}
else if (TryComp<StepTriggerComponent>(entityUid, out var comp))
{