Resolves SingularityVisualizer is Obsolete (#13906)
* Split SingularityVisualizer into Component/System pair * Server ignore SingularityVisualizer * Update YAML * Move to SingularityComponent
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@@ -1,6 +1,9 @@
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using Robust.Shared.GameStates;
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using Content.Shared.Singularity;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.EntitySystems;
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using Content.Shared.Singularity.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Client.Singularity.EntitySystems;
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namespace Content.Client.Singularity.EntitySystems;
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@@ -10,11 +13,14 @@ namespace Content.Client.Singularity.EntitySystems;
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/// </summary>
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/// </summary>
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public sealed class SingularitySystem : SharedSingularitySystem
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public sealed class SingularitySystem : SharedSingularitySystem
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{
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{
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<SingularityComponent, ComponentHandleState>(HandleSingularityState);
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SubscribeLocalEvent<SingularityComponent, ComponentHandleState>(HandleSingularityState);
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SubscribeLocalEvent<SingularityComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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}
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/// <summary>
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/// <summary>
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@@ -30,4 +36,31 @@ public sealed class SingularitySystem : SharedSingularitySystem
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SetLevel(uid, state.Level, comp);
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SetLevel(uid, state.Level, comp);
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}
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}
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/// <summary>
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/// Handles ensuring that the singularity has a sprite to see.
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/// </summary>
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protected override void OnSingularityStartup(EntityUid uid, SingularityComponent comp, ComponentStartup args)
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{
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base.OnSingularityStartup(uid, comp, args);
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if (TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.LayerMapReserveBlank(comp.Layer);
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}
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}
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/// <summary>
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/// Handles updating the visible state of the singularity to reflect its current level.
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/// </summary>
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private void OnAppearanceChange(EntityUid uid, SingularityComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if(!_appearanceSystem.TryGetData<byte>(uid, SingularityVisuals.Level, out var level, args.Component))
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return;
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args.Sprite.LayerSetSprite(comp.Layer,
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new SpriteSpecifier.Rsi(new ResourcePath($"{comp.BaseSprite.RsiPath}_{level}.rsi"), $"{comp.BaseSprite.RsiState}_{level}"));
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}
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}
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}
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@@ -1,43 +0,0 @@
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using Content.Shared.Singularity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Client.Singularity.Visualizers
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{
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[UsedImplicitly]
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public sealed class SingularityVisualizer : AppearanceVisualizer
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{
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[DataField("layer")]
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private int Layer { get; } = 0;
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[Obsolete("Subscribe to your component being initialised instead.")]
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SpriteComponent>(entity)?.LayerMapReserveBlank(Layer);
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}
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out SpriteComponent? sprite))
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{
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return;
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}
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if (!component.TryGetData(SingularityVisuals.Level, out byte level))
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{
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return;
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}
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sprite.LayerSetSprite(Layer, new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity_" + level + ".rsi"), "singularity_" + level));
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}
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}
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}
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@@ -2,6 +2,7 @@ using Robust.Shared.GameStates;
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using Content.Shared.Singularity.EntitySystems;
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using Content.Shared.Singularity.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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namespace Content.Shared.Singularity.Components;
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namespace Content.Shared.Singularity.Components;
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@@ -81,6 +82,22 @@ public sealed class SingularityComponent : Component
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#endregion Audio
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#endregion Audio
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#region Appearance
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/// <summary>
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/// The sprite layer the singularity appearance is attached to.
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/// </summary>
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[DataField("layer")]
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public int Layer { get; } = 0;
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/// <summary>
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/// The base sprite file and state of the singularity.
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/// </summary>
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[DataField("baseSprite")]
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public SpriteSpecifier.Rsi BaseSprite = new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity"), "singularity");
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#endregion Appearance
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#region Update Timing
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#region Update Timing
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/// <summary>
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/// <summary>
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@@ -45,7 +45,5 @@
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enabled: true
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enabled: true
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radius: 10
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radius: 10
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- type: Appearance
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- type: Appearance
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visuals:
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- type: SingularityVisualizer
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- type: GuideHelp
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- type: GuideHelp
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guides: [ Singularity, Power ]
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guides: [ Singularity, Power ]
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