Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.Audio;
@@ -31,10 +32,10 @@ namespace Content.Server.GameObjects.Components.Research
private BoundUserInterface _userInterface;
private ResearchClientComponent _client;
private PowerDeviceComponent _powerDevice;
private PowerReceiverComponent _powerReceiver;
private const string _soundCollectionName = "keyboard";
private bool Powered => _powerDevice.Powered;
private bool Powered => _powerReceiver.Powered;
public override void Initialize()
{
@@ -42,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Research
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchConsoleUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_client = Owner.GetComponent<ResearchClientComponent>();
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)