Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -1,53 +1,37 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>
/// Batteries that have update an <see cref="AppearanceComponent"/> based on their charge percent.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(PowerStorageComponent))]
public class PowerCellComponent : PowerStorageComponent
[ComponentReference(typeof(BatteryComponent))]
public class PowerCellComponent : BatteryComponent
{
public override string Name => "PowerCell";
private AppearanceComponent _appearance;
public override float Charge
{
get => base.Charge;
set
{
base.Charge = value;
_updateAppearance();
}
}
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _appearance);
_appearance = Owner.GetComponent<AppearanceComponent>();
CurrentCharge = MaxCharge;
UpdateVisuals();
}
public override void DeductCharge(float toDeduct)
protected override void OnChargeChanged()
{
base.DeductCharge(toDeduct);
_updateAppearance();
ChargeChanged();
base.OnChargeChanged();
UpdateVisuals();
}
public override void AddCharge(float charge)
private void UpdateVisuals()
{
base.AddCharge(charge);
_updateAppearance();
ChargeChanged();
}
private void _updateAppearance()
{
_appearance?.SetData(PowerCellVisuals.ChargeLevel, Charge / Capacity);
_appearance?.SetData(PowerCellVisuals.ChargeLevel, CurrentCharge / MaxCharge);
}
}
}