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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.ViewVariables;
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using System;
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using Robust.Shared.IoC;
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using Robust.Shared.Interfaces.Timing;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class ApcComponent : BaseApcNetComponent, IActivate
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{
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public override string Name => "Apc";
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[ViewVariables]
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public BatteryComponent Battery { get; private set; }
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public bool MainBreakerEnabled { get; private set; } = true;
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private BoundUserInterface _userInterface;
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private AppearanceComponent _appearance;
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private ApcChargeState _lastChargeState;
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private TimeSpan _lastChargeStateChange;
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private ApcExternalPowerState _lastExternalPowerState;
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private TimeSpan _lastExternalPowerStateChange;
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private float _lastCharge = 0f;
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private bool _uiDirty = true;
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private const float HighPowerThreshold = 0.9f;
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private const int VisualsChangeDelay = 1;
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#pragma warning disable 649
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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public override void Initialize()
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{
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base.Initialize();
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Battery = Owner.GetComponent<BatteryComponent>();
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_appearance = Owner.GetComponent<AppearanceComponent>();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ApcUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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Update();
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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apcNet.AddApc(this);
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}
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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apcNet.RemoveApc(this);
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (serverMsg.Message is ApcToggleMainBreakerMessage)
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{
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MainBreakerEnabled = !MainBreakerEnabled;
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_uiDirty = true;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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public void Update()
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{
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var newState = CalcChargeState();
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if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastChargeState = newState;
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_lastChargeStateChange = _gameTiming.CurTime;
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_appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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var newCharge = Battery.CurrentCharge;
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if (newCharge != _lastCharge)
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{
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_lastCharge = newCharge;
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_uiDirty = true;
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}
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var extPowerState = CalcExtPowerState();
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if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastExternalPowerState = extPowerState;
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_lastExternalPowerStateChange = _gameTiming.CurTime;
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_uiDirty = true;
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}
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if (_uiDirty)
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{
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_userInterface.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge / Battery.MaxCharge));
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_uiDirty = false;
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}
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}
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private ApcChargeState CalcChargeState()
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{
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var chargeFraction = Battery.CurrentCharge / Battery.MaxCharge;
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if (chargeFraction > HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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var consumer = Owner.GetComponent<PowerConsumerComponent>();
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if (consumer.DrawRate == consumer.ReceivedPower)
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{
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return ApcChargeState.Charging;
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}
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else
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{
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return ApcChargeState.Lack;
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}
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}
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private ApcExternalPowerState CalcExtPowerState()
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{
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if (!Owner.TryGetComponent(out BatteryStorageComponent batteryStorage))
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{
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return ApcExternalPowerState.None;
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}
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var consumer = batteryStorage.Consumer;
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if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
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{
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return ApcExternalPowerState.None;
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}
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else if (consumer.ReceivedPower < consumer.DrawRate)
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{
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return ApcExternalPowerState.Low;
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}
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else
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{
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return ApcExternalPowerState.Good;
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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_userInterface.Open(actor.playerSession);
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}
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}
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}
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