@@ -0,0 +1,131 @@
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
{
|
||||
/// <summary>
|
||||
/// Organizes themselves into distinct <see cref="INodeGroup"/>s with other <see cref="Node"/>s
|
||||
/// that they can "reach" and have the same <see cref="Node.NodeGroupID"/>.
|
||||
/// </summary>
|
||||
public abstract class Node
|
||||
{
|
||||
/// <summary>
|
||||
/// An ID used as a criteria for combining into groups. Determines which <see cref="INodeGroup"/>
|
||||
/// implementation is used as a group, detailed in <see cref="INodeGroupFactory"/>.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public NodeGroupID NodeGroupID { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public INodeGroup NodeGroup { get => _nodeGroup; set => SetNodeGroup(value); }
|
||||
private INodeGroup _nodeGroup = BaseNodeGroup.NullGroup;
|
||||
|
||||
[ViewVariables]
|
||||
public IEntity Owner { get; private set; }
|
||||
|
||||
private bool _needsGroup = true;
|
||||
|
||||
private bool _deleting = false;
|
||||
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly INodeGroupFactory _nodeGroupFactory;
|
||||
#pragma warning restore 649
|
||||
|
||||
public void Initialize(NodeGroupID nodeGroupID, IEntity owner)
|
||||
{
|
||||
NodeGroupID = nodeGroupID;
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public void OnContainerInitialize()
|
||||
{
|
||||
TryAssignGroupIfNeeded();
|
||||
CombineGroupWithReachable();
|
||||
}
|
||||
|
||||
public void OnContainerRemove()
|
||||
{
|
||||
_deleting = true;
|
||||
NodeGroup.RemoveNode(this);
|
||||
}
|
||||
|
||||
public bool TryAssignGroupIfNeeded()
|
||||
{
|
||||
if (!_needsGroup)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
NodeGroup = GetReachableCompatibleGroups().FirstOrDefault() ?? MakeNewGroup();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StartSpreadingGroup()
|
||||
{
|
||||
NodeGroup.BeforeRemakeSpread();
|
||||
SpreadGroup();
|
||||
NodeGroup.AfterRemakeSpread();
|
||||
}
|
||||
|
||||
public void SpreadGroup()
|
||||
{
|
||||
Debug.Assert(!_needsGroup);
|
||||
foreach (var node in GetReachableCompatibleNodes().Where(node => node._needsGroup == true))
|
||||
{
|
||||
node.NodeGroup = NodeGroup;
|
||||
node.SpreadGroup();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearNodeGroup()
|
||||
{
|
||||
_nodeGroup = BaseNodeGroup.NullGroup;
|
||||
_needsGroup = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How this node will attempt to find other reachable <see cref="Node"/>s to group with.
|
||||
/// Returns a set of <see cref="Node"/>s to consider grouping with. Should not return this current <see cref="Node"/>.
|
||||
/// </summary>
|
||||
protected abstract IEnumerable<Node> GetReachableNodes();
|
||||
|
||||
private IEnumerable<Node> GetReachableCompatibleNodes()
|
||||
{
|
||||
return GetReachableNodes().Where(node => node.NodeGroupID == NodeGroupID)
|
||||
.Where(node => node._deleting == false);
|
||||
}
|
||||
|
||||
private IEnumerable<INodeGroup> GetReachableCompatibleGroups()
|
||||
{
|
||||
return GetReachableCompatibleNodes().Where(node => node._needsGroup == false)
|
||||
.Select(node => node.NodeGroup)
|
||||
.Where(group => group != NodeGroup);
|
||||
}
|
||||
|
||||
private void CombineGroupWithReachable()
|
||||
{
|
||||
Debug.Assert(!_needsGroup);
|
||||
foreach (var group in GetReachableCompatibleGroups())
|
||||
{
|
||||
NodeGroup.CombineGroup(group);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNodeGroup(INodeGroup newGroup)
|
||||
{
|
||||
_nodeGroup = newGroup;
|
||||
NodeGroup.AddNode(this);
|
||||
_needsGroup = false;
|
||||
}
|
||||
|
||||
private INodeGroup MakeNewGroup()
|
||||
{
|
||||
return _nodeGroupFactory.MakeNodeGroup(NodeGroupID);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user