Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -22,6 +22,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
namespace Content.Server.GameObjects.Components.Chemistry
{
@@ -51,9 +52,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ViewVariables]
private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
///implementing PowerDeviceComponent
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
private PowerReceiverComponent _powerReceiver;
private bool Powered => _powerReceiver.Powered;
/// <summary>
@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
InitializeFromPrototype();
UpdateUserInterface();