Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo;
@@ -65,8 +66,8 @@ namespace Content.Server.GameObjects.Components.Cargo
private bool _requestOnly = false;
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
private PowerReceiverComponent _powerReceiver;
private bool Powered => _powerReceiver.Powered;
private CargoConsoleSystem _cargoConsoleSystem;
public override void Initialize()
@@ -76,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Cargo
Orders = Owner.GetComponent<CargoOrderDatabaseComponent>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(CargoConsoleUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
_cargoConsoleSystem = EntitySystem.Get<CargoConsoleSystem>();
BankAccount = _cargoConsoleSystem.StationAccount;
}