Power Rework (#863)

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-06-28 09:23:26 -06:00
committed by GitHub
parent ffe25de723
commit 23cc6b1d4e
154 changed files with 11253 additions and 3913 deletions

View File

@@ -1,6 +1,7 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
@@ -40,11 +41,11 @@ namespace Content.IntegrationTests.Tests
generator = entityMan.SpawnEntity("GravityGenerator", new GridCoordinates(new Vector2(0, 0), grid2.Index));
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
Assert.That(generator.HasComponent<PowerDeviceComponent>());
Assert.That(generator.HasComponent<PowerReceiverComponent>());
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
var powerComponent = generator.GetComponent<PowerDeviceComponent>();
var powerComponent = generator.GetComponent<PowerReceiverComponent>();
Assert.AreEqual(generatorComponent.Status, GravityGeneratorStatus.Unpowered);
powerComponent.ExternalPowered = true;
powerComponent.NeedsPower = false;
});
server.RunTicks(1);