Fix cross-map explosion overlay bug. (#13855)
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@@ -35,6 +35,9 @@ public sealed class ExplosionOverlay : Overlay
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foreach (var (comp, appearance) in _entMan.EntityQuery<ExplosionVisualsComponent, AppearanceComponent>(true))
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{
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if (comp.Epicenter.MapId != args.MapId)
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continue;
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if (!appearance.TryGetData(ExplosionAppearanceData.Progress, out int index))
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continue;
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