Hotfix NPC pathfinding (#17360)
This commit is contained in:
@@ -100,11 +100,12 @@ public sealed partial class PathfindingSystem
|
||||
// Still run even when paused.
|
||||
var query = AllEntityQuery<GridPathfindingComponent>();
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
// TODO: Dump all this shit and just do it live it's probably fast enough.
|
||||
if (comp.DirtyChunks.Count == 0 ||
|
||||
curTime < comp.NextUpdate ||
|
||||
!TryComp<MapGridComponent>(comp.Owner, out var mapGridComp))
|
||||
!TryComp<MapGridComponent>(uid, out var mapGridComp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -119,7 +120,7 @@ public sealed partial class PathfindingSystem
|
||||
|
||||
foreach (var origin in comp.DirtyChunks)
|
||||
{
|
||||
var chunk = GetChunk(origin, comp.Owner, comp);
|
||||
var chunk = GetChunk(origin, uid, comp);
|
||||
dirt[idx] = chunk;
|
||||
idx++;
|
||||
}
|
||||
@@ -352,7 +353,7 @@ public sealed partial class PathfindingSystem
|
||||
|
||||
var currentTime = _timing.CurTime;
|
||||
|
||||
if (comp.NextUpdate < currentTime)
|
||||
if (comp.NextUpdate < currentTime && !MetaData(gridUid).EntityPaused)
|
||||
comp.NextUpdate = currentTime + UpdateCooldown;
|
||||
|
||||
var chunks = comp.DirtyChunks;
|
||||
|
||||
Reference in New Issue
Block a user