Operations (#21154)
* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719)"
This reverts commit bfa301b53e.
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
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@@ -10,6 +10,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Rules.Components;
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[RegisterComponent, Access(typeof(NukeopsRuleSystem), typeof(LoneOpsSpawnRule))]
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@@ -136,6 +137,9 @@ public sealed partial class NukeopsRuleComponent : Component
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[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string EliteNames = "SyndicateNamesElite";
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[DataField]
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public string OperationName = "Test Operation";
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[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string NormalNames = "SyndicateNamesNormal";
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