Fix throwing knockback when weightless (#2369)
* Fix throwing an item not moving the player when weightless * Remove unnecessary code from ThrownItemComponent * Fix velocity not stopping when hitting a wall after slipping when weightless * Fix CanMove check being reversed
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@@ -1,5 +1,6 @@
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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@@ -24,6 +25,11 @@ namespace Content.Shared.Physics
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if (_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
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{
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if (ControlledComponent.IsColliding(Vector2.Zero, false))
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{
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Stop();
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}
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return;
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}
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