make status icons unshaded (#18974)

This commit is contained in:
Nemanja
2023-08-10 20:36:26 -04:00
committed by GitHub
parent 8c69eaf9f6
commit 23ad53c1e0

View File

@@ -4,17 +4,21 @@ using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using System.Numerics;
using Robust.Shared.Prototypes;
namespace Content.Client.StatusIcon;
public sealed class StatusIconOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private readonly SpriteSystem _sprite;
private readonly TransformSystem _transform;
private readonly StatusIconSystem _statusIcon;
private readonly ShaderInstance _shader;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
internal StatusIconOverlay()
@@ -24,6 +28,8 @@ public sealed class StatusIconOverlay : Overlay
_sprite = _entity.System<SpriteSystem>();
_transform = _entity.System<TransformSystem>();
_statusIcon = _entity.System<StatusIconSystem>();
_shader = _prototype.Index<ShaderPrototype>("unshaded").Instance();
}
protected override void Draw(in OverlayDrawArgs args)
@@ -36,6 +42,8 @@ public sealed class StatusIconOverlay : Overlay
var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1));
var rotationMatrix = Matrix3.CreateRotation(-eyeRot);
handle.UseShader(_shader);
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
{
@@ -99,5 +107,7 @@ public sealed class StatusIconOverlay : Overlay
handle.DrawTexture(texture, position);
}
}
handle.UseShader(null);
}
}