PA Fixes (#18116)
* PA Fixes Fix exception when opening UI if it has the power limiter warning displayed. Fix it sometimes not detecting parts due to angles not getting normalized before comparison. * Fix swapped out sprites for PA emitter P0 states
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@@ -409,7 +409,7 @@ namespace Content.Client.ParticleAccelerator.UI
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if (_maxStrength > 3 && enabled && assembled)
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{
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_shouldContinueAnimating = true;
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if (!_alarmControl.Visible)
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if (!_alarmControl.HasRunningAnimation("warningAnim"))
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_alarmControl.PlayAnimation(_alarmControlAnimation, "warningAnim");
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}
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else
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@@ -131,7 +131,7 @@ public sealed partial class ParticleAcceleratorSystem
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{
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if (compQuery.TryGetComponent(entity, out comp)
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&& TryComp<ParticleAcceleratorPartComponent>(entity, out var partState) && partState.Master == null
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&& (rotation == null || MathHelper.CloseTo(Transform(entity).LocalRotation.Theta, rotation!.Value.Theta)))
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&& (rotation == null || Transform(entity).LocalRotation.EqualsApprox(rotation!.Value.Theta)))
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{
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part = entity;
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return true;
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Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 359 B |
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Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 359 B |
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