Make welders only deal burn damage when lit. (#5695)
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@@ -1,4 +1,5 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Content.Shared.Tools.Components;
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@@ -49,5 +50,15 @@ namespace Content.Server.Tools.Components
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[DataField("welderRefill")]
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public SoundSpecifier WelderRefill { get; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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/// <summary>
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/// When the welder is lit, this damage is added to the base melee weapon damage.
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/// </summary>
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/// <remarks>
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/// If this is a standard welder, this damage bonus should probably subtract the entity's standard melee weapon damage
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/// and replace it all with heat damage.
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/// </remarks>
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[DataField("litMeleeDamageBonus")]
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public DamageSpecifier LitMeleeDamageBonus = new();
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}
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}
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