Metamorphosis - FoodSequence 3 (#31012)
* setup some data * cheeseburger recipe * Update FoodSequenceSystem.cs * finalize cheseburger recipe * remove fun * return old taco sprites * full foodsequence data refactor * return tacos * well done * add cutlets to burger * chickenburger recipe * +2 burger recipes * more fun * Update brain.png * some slice produce added * documentation * watermelon * skewer work * flipping * tomato * skewer watermelon * Update skewer.yml * oopsie, ok, im go to sleep * fix checks * Update produce.yml * screwed * cheeeeeeeese * all cooked meat added * produce added * aaaaand suppermatter * key to Tag * More * proto string remove * raw snail * fix * Update FoodMetamorphableByAddingComponent.cs * fixes * fix3 * fififififx
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@@ -1,7 +1,6 @@
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.Nutrition.EntitySystems;
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@@ -50,6 +49,7 @@ public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
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sprite.AddBlankLayer(index);
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sprite.LayerMapSet(keyCode, index);
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sprite.LayerSetSprite(index, state.Sprite);
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sprite.LayerSetScale(index, state.Scale);
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//Offset the layer
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var layerPos = start.Comp.StartPosition;
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