Metamorphosis - FoodSequence 3 (#31012)

* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
This commit is contained in:
Ed
2024-09-08 09:22:27 +03:00
committed by GitHub
parent 680b9c9cfb
commit 230ea9be46
49 changed files with 2282 additions and 1255 deletions

View File

@@ -1,7 +1,6 @@
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Nutrition.EntitySystems;
@@ -50,6 +49,7 @@ public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
sprite.AddBlankLayer(index);
sprite.LayerMapSet(keyCode, index);
sprite.LayerSetSprite(index, state.Sprite);
sprite.LayerSetScale(index, state.Scale);
//Offset the layer
var layerPos = start.Comp.StartPosition;