refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
* refactor: new overload for SharedRandomExtensions.HashCodeCombine * Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -185,6 +185,12 @@ namespace Content.Shared.Random.Helpers
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throw new InvalidOperationException($"Invalid weighted pick for {prototype.ID}!");
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}
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/// <inheritdoc cref="HashCodeCombine(IReadOnlyCollection{int})"/>
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public static int HashCodeCombine(params int[] values)
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{
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return HashCodeCombine((IReadOnlyCollection<int>)values);
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}
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/// <summary>
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/// A very simple, deterministic djb2 hash function for generating a combined seed for the random number generator.
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/// We can't use HashCode.Combine because that is initialized with a random value, creating different results on the server and client.
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@@ -192,10 +198,10 @@ namespace Content.Shared.Random.Helpers
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/// <example>
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/// Combine the current game tick with a NetEntity Id in order to not get the same random result if this is called multiple times in the same tick.
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/// <code>
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/// var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(ent).Id });
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/// var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
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/// </code>
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/// </example>
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public static int HashCodeCombine(List<int> values)
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public static int HashCodeCombine(IReadOnlyCollection<int> values)
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{
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int hash = 5381;
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foreach (var value in values)
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