refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
* refactor: new overload for SharedRandomExtensions.HashCodeCombine * Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -292,7 +292,7 @@ public sealed class SharedKitchenSpikeSystem : EntitySystem
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// Get a random entry to spawn.
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_gameTiming.CurTick.Value, GetNetEntity(ent).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_gameTiming.CurTick.Value, GetNetEntity(ent).Id);
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var rand = new System.Random(seed);
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var index = rand.Next(butcherable.SpawnedEntities.Count);
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