refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)

* refactor: new overload for SharedRandomExtensions.HashCodeCombine

* Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Fildrance
2025-10-20 00:29:31 +03:00
committed by GitHub
parent 9c44c1707e
commit 22fe5185a3
10 changed files with 23 additions and 17 deletions

View File

@@ -292,7 +292,7 @@ public sealed class SharedKitchenSpikeSystem : EntitySystem
// Get a random entry to spawn.
// TODO: Replace with RandomPredicted once the engine PR is merged
var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_gameTiming.CurTick.Value, GetNetEntity(ent).Id });
var seed = SharedRandomExtensions.HashCodeCombine((int)_gameTiming.CurTick.Value, GetNetEntity(ent).Id);
var rand = new System.Random(seed);
var index = rand.Next(butcherable.SpawnedEntities.Count);