refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)

* refactor: new overload for SharedRandomExtensions.HashCodeCombine

* Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Fildrance
2025-10-20 00:29:31 +03:00
committed by GitHub
parent 9c44c1707e
commit 22fe5185a3
10 changed files with 23 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
@@ -91,7 +91,7 @@ public sealed partial class SharedEntityEffectsSystem : EntitySystem, IEntityEff
// TODO: Replace with proper random prediciton when it exists.
if (effect.Probability <= 1f)
{
var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(target).Id, 0 });
var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(target).Id, 0);
var rand = new System.Random(seed);
if (!rand.Prob(effect.Probability))
return false;