refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
* refactor: new overload for SharedRandomExtensions.HashCodeCombine * Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -49,7 +49,7 @@ public sealed class ClumsySystem : EntitySystem
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return;
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(ent).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
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var rand = new System.Random(seed);
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if (!rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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@@ -68,7 +68,7 @@ public sealed class ClumsySystem : EntitySystem
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return;
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(ent).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
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var rand = new System.Random(seed);
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if (!rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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@@ -87,7 +87,7 @@ public sealed class ClumsySystem : EntitySystem
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return;
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(args.Item).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(args.Item).Id);
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var rand = new System.Random(seed);
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if (!rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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@@ -121,7 +121,7 @@ public sealed class ClumsySystem : EntitySystem
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return;
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(args.Gun).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(args.Gun).Id);
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var rand = new System.Random(seed);
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if (!rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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@@ -146,7 +146,7 @@ public sealed class ClumsySystem : EntitySystem
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return;
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// TODO: Replace with RandomPredicted once the engine PR is merged
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var seed = SharedRandomExtensions.HashCodeCombine(new() { (int)_timing.CurTick.Value, GetNetEntity(ent).Id });
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var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
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var rand = new System.Random(seed);
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if (!_cfg.GetCVar(CCVars.GameTableBonk) && !rand.Prob(ent.Comp.ClumsyDefaultCheck))
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return;
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