Enable verbs for items in storage and prevent orphaned nested UIs (#5512)
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@@ -1,7 +1,10 @@
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using System.Collections.Generic;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -10,6 +13,8 @@ namespace Content.Shared.Verbs
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public abstract class SharedVerbSystem : EntitySystem
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{
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[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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/// <summary>
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/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
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@@ -19,30 +24,61 @@ namespace Content.Shared.Verbs
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{
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Dictionary<VerbType, SortedSet<Verb>> verbs = new();
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// accessibility checks
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bool canAccess = false;
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if (force || target == user)
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canAccess = true;
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else if (_interactionSystem.InRangeUnobstructed(user, target, ignoreInsideBlocker: true))
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{
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if (user.IsInSameOrParentContainer(target))
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canAccess = true;
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else
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// the item might be in a backpack that the user has open
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canAccess = _interactionSystem.CanAccessViaStorage(user.Uid, target.Uid);
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}
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// A large number of verbs need to check action blockers. Instead of repeatedly having each system individually
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// call ActionBlocker checks, just cache it for the verb request.
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var canInteract = force || _actionBlockerSystem.CanInteract(user.Uid);
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IEntity? @using = null;
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if (user.TryGetComponent(out SharedHandsComponent? hands) && (force || _actionBlockerSystem.CanUse(user.Uid)))
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{
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hands.TryGetActiveHeldEntity(out @using);
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// Check whether the "Held" entity is a virtual pull entity. If yes, set that as the entity being "Used".
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// This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging
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// their sprite.
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if (@using != null && @using.TryGetComponent<HandVirtualItemComponent>(out var pull))
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{
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@using = IoCManager.Resolve<IEntityManager>().GetEntity(pull.BlockingEntity);
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}
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}
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if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
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{
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GetInteractionVerbsEvent getVerbEvent = new(user, target, force);
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GetInteractionVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Activation) == VerbType.Activation)
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{
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GetActivationVerbsEvent getVerbEvent = new(user, target, force);
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GetActivationVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
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{
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GetAlternativeVerbsEvent getVerbEvent = new(user, target, force);
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GetAlternativeVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
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}
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if ((verbTypes & VerbType.Other) == VerbType.Other)
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{
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GetOtherVerbsEvent getVerbEvent = new(user, target, force);
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GetOtherVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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verbs.Add(VerbType.Other, getVerbEvent.Verbs);
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}
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