make nobody supervisor a locale key and cleanup JobPrototype (#39102)
* make nobody supervisor locale key and cleanup JobPrototype * Update Content.Shared/Roles/JobPrototype.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -17,19 +17,19 @@ namespace Content.Shared.Roles
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField("playTimeTracker", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
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[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
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public string PlayTimeTracker { get; private set; } = string.Empty;
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/// <summary>
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/// Who is the supervisor for this job.
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/// </summary>
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[DataField("supervisors")]
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public string Supervisors { get; private set; } = "nobody";
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[DataField]
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public LocId Supervisors = "job-supervisors-nobody";
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("name")]
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[DataField]
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public string Name { get; private set; } = string.Empty;
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[ViewVariables(VVAccess.ReadOnly)]
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@@ -38,7 +38,7 @@ namespace Content.Shared.Roles
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("description")]
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[DataField]
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public string? Description { get; private set; }
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[ViewVariables(VVAccess.ReadOnly)]
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@@ -53,19 +53,19 @@ namespace Content.Shared.Roles
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/// <summary>
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/// When true - the station will have anouncement about arrival of this player.
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/// </summary>
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[DataField("joinNotifyCrew")]
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[DataField]
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public bool JoinNotifyCrew { get; private set; } = false;
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/// <summary>
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/// When true - the player will recieve a message about importancy of their job.
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/// </summary>
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[DataField("requireAdminNotify")]
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[DataField]
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public bool RequireAdminNotify { get; private set; } = false;
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/// <summary>
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/// Should this job appear in preferences menu?
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/// </summary>
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[DataField("setPreference")]
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[DataField]
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public bool SetPreference { get; private set; } = true;
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/// <summary>
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@@ -81,14 +81,14 @@ namespace Content.Shared.Roles
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[DataField]
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public bool? OverrideConsoleVisibility { get; private set; } = null;
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[DataField("canBeAntag")]
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[DataField]
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public bool CanBeAntag { get; private set; } = true;
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/// <summary>
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/// The "weight" or importance of this job. If this number is large, the job system will assign this job
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/// before assigning other jobs.
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/// </summary>
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[DataField("weight")]
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[DataField]
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public int Weight { get; private set; }
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/// <summary>
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@@ -105,7 +105,7 @@ namespace Content.Shared.Roles
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/// A numerical score for how much easier this job is for antagonists.
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/// For traitors, reduces starting TC by this amount. Other gamemodes can use it for whatever they find fitting.
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/// </summary>
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[DataField("antagAdvantage")]
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[DataField]
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public int AntagAdvantage = 0;
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[DataField]
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@@ -116,7 +116,7 @@ namespace Content.Shared.Roles
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/// Starting gear will be ignored.
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/// If you want to just add special attributes to a humanoid, use AddComponentSpecial instead.
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/// </summary>
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[DataField("jobEntity", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? JobEntity = null;
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/// <summary>
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@@ -129,19 +129,19 @@ namespace Content.Shared.Roles
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[DataField]
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public ProtoId<JobIconPrototype> Icon { get; private set; } = "JobIconUnknown";
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[DataField("special", serverOnly: true)]
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[DataField(serverOnly: true)]
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public JobSpecial[] Special { get; private set; } = Array.Empty<JobSpecial>();
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[DataField("access")]
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[DataField]
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public IReadOnlyCollection<ProtoId<AccessLevelPrototype>> Access { get; private set; } = Array.Empty<ProtoId<AccessLevelPrototype>>();
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[DataField("accessGroups")]
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[DataField]
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public IReadOnlyCollection<ProtoId<AccessGroupPrototype>> AccessGroups { get; private set; } = Array.Empty<ProtoId<AccessGroupPrototype>>();
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[DataField("extendedAccess")]
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[DataField]
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public IReadOnlyCollection<ProtoId<AccessLevelPrototype>> ExtendedAccess { get; private set; } = Array.Empty<ProtoId<AccessLevelPrototype>>();
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[DataField("extendedAccessGroups")]
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[DataField]
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public IReadOnlyCollection<ProtoId<AccessGroupPrototype>> ExtendedAccessGroups { get; private set; } = Array.Empty<ProtoId<AccessGroupPrototype>>();
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[DataField]
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