Adds wielding for all large guns (#26970)
* Adds wielding assets * Modifies meta.json files and adds artist credit * Adds wieldable component to a bunch of weapons * Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work) * Removes the wieldable component from some guns * Adds wielding sprites for wieldable guns that didnt have them * Adds gun wielding bonuses and base innaccuracy to wieldable guns. * Corrects wielded accuracy to be default accuracy instead of perfect * Makes the drozd smg and bulldog shotgun wieldable * Makes nukie c20r wieldable and adds sprites * Adds BaseGunWieldable * Makes all the newly wieldable gun use the base inheritable * Adds accuracy to smgs to resolve inheritance conflict * Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy * Adds wield bonus message on examine
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@@ -33,4 +33,7 @@ public sealed partial class GunWieldBonusComponent : Component
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/// </summary>
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[DataField, AutoNetworkedField]
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public Angle AngleIncrease = Angle.FromDegrees(0);
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[DataField]
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public LocId? WieldBonusExamineMessage = "gunwieldbonus-component-examine";
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}
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