Re-implement hitscan sounds (#8581)
I forgor. Also added RW to ballistic prototype for funsies.
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@@ -121,6 +121,8 @@ public sealed partial class GunSystem : SharedGunSystem
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if (dmg != null)
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{
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PlayImpactSound(result.HitEntity, dmg, hitscan.Sound, hitscan.ForceSound);
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if (user != null)
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{
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Logs.Add(LogType.HitScanHit,
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