Add gravitycomponent support to maps (#9857)

* Add gravitycomponent support to maps

The alert still needs fixing if you want planets.

* move
This commit is contained in:
metalgearsloth
2022-07-18 19:49:52 +10:00
committed by GitHub
parent dc9493f7a2
commit 2268fdd24b
5 changed files with 61 additions and 11 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.CCVar;
using Content.Shared.Gravity;
using Content.Shared.Movement;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
@@ -18,6 +19,7 @@ namespace Content.Shared.Friction
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
protected SharedMoverController Mover = default!;
@@ -165,16 +167,14 @@ namespace Content.Shared.Friction
[Pure]
private float GetTileFriction(PhysicsComponent body, TransformComponent xform)
{
var coords = xform.Coordinates;
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (body.Owner.IsWeightless(body, coords, _mapManager) ||
if (_gravity.IsWeightless(body.Owner, body, xform) ||
!_mapManager.TryGetGrid(xform.GridUid, out var grid))
return 0.0f;
if (!coords.IsValid(EntityManager)) return 0.0f;
if (!xform.Coordinates.IsValid(EntityManager)) return 0.0f;
var tile = grid.GetTileRef(coords);
var tile = grid.GetTileRef(xform.Coordinates);
var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
return tileDef.Friction;
}

View File

@@ -1,7 +1,50 @@
using Content.Shared.Clothing;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.Shared.Gravity
{
public abstract class SharedGravitySystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
public bool IsWeightless(EntityUid uid, PhysicsComponent? body = null, TransformComponent? xform = null)
{
Resolve(uid, ref body, false);
if ((body?.BodyType & (BodyType.Static | BodyType.Kinematic)) != 0)
return false;
if (TryComp<MovementIgnoreGravityComponent>(uid, out var ignoreGravityComponent))
return ignoreGravityComponent.Weightless;
if (!Resolve(uid, ref xform)) return true;
// If grid / map has gravity
if ((TryComp<GravityComponent>(xform.GridUid, out var gravity) ||
TryComp(xform.MapUid, out gravity)) && gravity.Enabled)
return false;
// On the map then always weightless (unless it has gravity comp obv).
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
return true;
// Something holding us down
if (_inventory.TryGetSlotEntity(uid, "shoes", out var ent))
{
if (TryComp<MagbootsComponent>(ent, out var boots) && boots.On)
return false;
}
if (!xform.Coordinates.IsValid(EntityManager)) return true;
var tile = grid.GetTileRef(xform.Coordinates).Tile;
return tile.IsEmpty;
}
public override void Initialize()
{
base.Initialize();

View File

@@ -31,6 +31,7 @@ namespace Content.Shared.Movement.Components
public static class GravityExtensions
{
[Obsolete("Use GravitySystem")]
public static bool IsWeightless(this EntityUid entity, PhysicsComponent? body = null, EntityCoordinates? coords = null, IMapManager? mapManager = null, IEntityManager? entityManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
@@ -47,10 +48,12 @@ namespace Content.Shared.Movement.Components
var transform = entityManager.GetComponent<TransformComponent>(entity);
var gridId = transform.GridUid;
if ((entityManager.TryGetComponent<GravityComponent>(transform.GridUid, out var gravity) ||
entityManager.TryGetComponent(transform.MapUid, out gravity)) && gravity.Enabled)
return false;
if (gridId == null)
{
// Not on a grid = no gravity for now.
// In the future, may want to allow maps to override to always have gravity instead.
return true;
}

View File

@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Shared.Audio;
using Content.Shared.CCVar;
using Content.Shared.Friction;
using Content.Shared.Gravity;
using Content.Shared.Inventory;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
@@ -34,6 +35,7 @@ namespace Content.Shared.Movement.Systems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly TagSystem _tags = default!;
@@ -112,7 +114,7 @@ namespace Content.Shared.Movement.Systems
}
UsedMobMovement[mover.Owner] = true;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: EntityManager);
var weightless = _gravity.IsWeightless(mover.Owner, physicsComponent, xform);
var (walkDir, sprintDir) = GetVelocityInput(mover);
var touching = false;

View File

@@ -1,3 +1,4 @@
using Content.Shared.Gravity;
using Content.Shared.Interaction;
using Content.Shared.Movement.Components;
using Content.Shared.Tag;
@@ -16,6 +17,7 @@ public sealed class ThrowingSystem : EntitySystem
/// </summary>
public const float FlyTime = 0.15f;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ThrownItemSystem _thrownSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
@@ -23,7 +25,7 @@ public sealed class ThrowingSystem : EntitySystem
/// <summary>
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
/// </summary>
/// <param name="entity">The entity being thrown.</param>
/// <param name="uid">The entity being thrown.</param>
/// <param name="direction">A vector pointing from the entity to its destination.</param>
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
/// <param name="user"></param>
@@ -97,10 +99,10 @@ public sealed class ThrowingSystem : EntitySystem
if (user != null &&
pushbackRatio > 0.0f &&
physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics) &&
user.Value.IsWeightless(userPhysics, entityManager: EntityManager))
_gravity.IsWeightless(user.Value, userPhysics))
{
var msg = new ThrowPushbackAttemptEvent();
RaiseLocalEvent(physics.Owner, msg, false);
RaiseLocalEvent(physics.Owner, msg);
if (!msg.Cancelled)
userPhysics.ApplyLinearImpulse(-impulseVector * pushbackRatio);