Fix bypassing vaulting clumsy check with verb action. (#24977)

* Fix bypassing bonking with verb

* Revert "Fix bypassing bonking with verb"

This reverts commit efa0f0f5777b893bcee5a852994cfa1e3fda3e71.

* Properly refactored BonkSystem.

* Oh hey, this is redundant now

* Better solution

* Reduced default bonk chance from 75% to 50%

* Also do a little grammar fix

* Moved BonkChance from BonkableComponent to ClumsyComponent.

* Revert "Moved BonkChance from BonkableComponent to ClumsyComponent."

This reverts commit 0acbd9273f20ec478692603781adf15e06e5ed41.

* Another little grammar fix

* Matched default bonk doAfter length to default climb doAfter length

* Fixed duplicate popups

* Check CanVault with verb use too. Add granularity to ClimbingComponent and remove Leg/Foot requirement.

* Don't show verb if you can't climb

* Removed CanForceClimb

* byref record struct
This commit is contained in:
Tayrtahn
2024-03-23 15:29:43 -04:00
committed by GitHub
parent 18b99ed8a2
commit 225bc3c5ae
7 changed files with 101 additions and 39 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.CCVar;
using Content.Shared.Climbing.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
@@ -9,7 +10,6 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
@@ -30,42 +30,54 @@ public sealed partial class BonkSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BonkableComponent, DragDropTargetEvent>(OnDragDrop);
SubscribeLocalEvent<BonkableComponent, BonkDoAfterEvent>(OnBonkDoAfter);
SubscribeLocalEvent<BonkableComponent, AttemptClimbEvent>(OnAttemptClimb);
}
private void OnBonkDoAfter(EntityUid uid, Components.BonkableComponent component, BonkDoAfterEvent args)
private void OnBonkDoAfter(EntityUid uid, BonkableComponent component, BonkDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
if (args.Handled || args.Cancelled || args.Args.Used == null)
return;
TryBonk(args.Args.User, uid, component);
TryBonk(args.Args.Used.Value, uid, component, source: args.Args.User);
args.Handled = true;
}
public bool TryBonk(EntityUid user, EntityUid bonkableUid, Components.BonkableComponent? bonkableComponent = null)
public bool TryBonk(EntityUid user, EntityUid bonkableUid, BonkableComponent? bonkableComponent = null, EntityUid? source = null)
{
if (!Resolve(bonkableUid, ref bonkableComponent, false))
return false;
if (!_cfg.GetCVar(CCVars.GameTableBonk))
{
// Not set to always bonk, try clumsy roll.
if (!_interactionSystem.TryRollClumsy(user, bonkableComponent.BonkClumsyChance))
return false;
}
// BONK!
var userName = Identity.Entity(user, EntityManager);
var bonkableName = Identity.Entity(bonkableUid, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, Filter.PvsExcept(user), true);
if (user == source)
{
// Non-local, non-bonking players
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, Filter.PvsExcept(user), true);
// Local, bonking player
_popupSystem.PopupClient(Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName)), user, user);
}
else if (source != null)
{
// Local, non-bonking player (dragger)
_popupSystem.PopupClient(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, source.Value);
// Non-local, non-bonking players
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, Filter.Pvs(user).RemoveWhereAttachedEntity(e => e == user || e == source.Value), true);
// Non-local, bonking player
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName)), user, user);
}
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName)), user, user);
_audioSystem.PlayPvs(bonkableComponent.BonkSound, bonkableUid);
if (source != null)
_audioSystem.PlayPredicted(bonkableComponent.BonkSound, bonkableUid, source);
else
_audioSystem.PlayPvs(bonkableComponent.BonkSound, bonkableUid);
_stunSystem.TryParalyze(user, TimeSpan.FromSeconds(bonkableComponent.BonkTime), true);
if (bonkableComponent.BonkDamage is { } bonkDmg)
@@ -75,12 +87,22 @@ public sealed partial class BonkSystem : EntitySystem
}
private void OnDragDrop(EntityUid uid, Components.BonkableComponent component, ref DragDropTargetEvent args)
private bool TryStartBonk(EntityUid uid, EntityUid user, EntityUid climber, BonkableComponent? bonkableComponent = null)
{
if (args.Handled || !HasComp<ClumsyComponent>(args.Dragged) || !HasComp<HandsComponent>(args.User))
return;
if (!Resolve(uid, ref bonkableComponent, false))
return false;
var doAfterArgs = new DoAfterArgs(EntityManager, args.Dragged, component.BonkDelay, new BonkDoAfterEvent(), uid, target: uid)
if (!HasComp<ClumsyComponent>(climber) || !HasComp<HandsComponent>(user))
return false;
if (!_cfg.GetCVar(CCVars.GameTableBonk))
{
// Not set to always bonk, try clumsy roll.
if (!_interactionSystem.TryRollClumsy(climber, bonkableComponent.BonkClumsyChance))
return false;
}
var doAfterArgs = new DoAfterArgs(EntityManager, user, bonkableComponent.BonkDelay, new BonkDoAfterEvent(), uid, target: uid, used: climber)
{
BreakOnMove = true,
BreakOnDamage = true
@@ -88,7 +110,16 @@ public sealed partial class BonkSystem : EntitySystem
_doAfter.TryStartDoAfter(doAfterArgs);
args.Handled = true;
return true;
}
private void OnAttemptClimb(EntityUid uid, BonkableComponent component, AttemptClimbEvent args)
{
if (args.Cancelled || !HasComp<ClumsyComponent>(args.Climber) || !HasComp<HandsComponent>(args.User))
return;
if (TryStartBonk(uid, args.User, args.Climber, component))
args.Cancelled = true;
}
[Serializable, NetSerializable]