Nuke spaceshroom ore (#28110)

nuke spaceshroom ore
This commit is contained in:
Ed
2024-05-18 19:17:46 +03:00
committed by GitHub
parent 8bbd2394ef
commit 225a05ecdb
6 changed files with 41 additions and 39 deletions

View File

@@ -1,4 +1,6 @@
using Content.Shared.EntityList;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server.Gatherable.Components;
@@ -10,7 +12,7 @@ public sealed partial class GatherableComponent : Component
/// Whitelist for specifying the kind of tools can be used on a resource
/// Supports multiple tags.
/// </summary>
[DataField("whitelist", required: true)]
[DataField(required: true)]
public EntityWhitelist? ToolWhitelist;
/// <summary>
@@ -18,14 +20,20 @@ public sealed partial class GatherableComponent : Component
/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
/// --------------------
/// useMappedLoot: true
/// whitelist:
/// toolWhitelist:
/// tags:
/// - Tag1
/// - Tag2
/// mappedLoot:
/// loot:
/// Tag1: LootTableID1
/// Tag2: LootTableID2
/// </summary>
[DataField("loot")]
public Dictionary<string, string>? MappedLoot = new();
[DataField]
public Dictionary<string, ProtoId<EntityLootTablePrototype>>? Loot = new();
/// <summary>
/// Random shift of the appearing entity during gathering
/// </summary>
[DataField]
public float GatherOffset = 0.3f;
}

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@@ -1,7 +1,5 @@
using Content.Server.Gatherable.Components;
using Content.Server.Projectiles;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Physics.Events;
namespace Content.Server.Gatherable;
@@ -13,20 +11,20 @@ public sealed partial class GatherableSystem
SubscribeLocalEvent<GatheringProjectileComponent, StartCollideEvent>(OnProjectileCollide);
}
private void OnProjectileCollide(EntityUid uid, GatheringProjectileComponent component, ref StartCollideEvent args)
private void OnProjectileCollide(Entity<GatheringProjectileComponent> gathering, ref StartCollideEvent args)
{
if (!args.OtherFixture.Hard ||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
component.Amount <= 0 ||
gathering.Comp.Amount <= 0 ||
!TryComp<GatherableComponent>(args.OtherEntity, out var gatherable))
{
return;
}
Gather(args.OtherEntity, uid, gatherable);
component.Amount--;
Gather(args.OtherEntity, gathering, gatherable);
gathering.Comp.Amount--;
if (component.Amount <= 0)
QueueDel(uid);
if (gathering.Comp.Amount <= 0)
QueueDel(gathering);
}
}

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@@ -1,11 +1,9 @@
using Content.Server.Destructible;
using Content.Server.Gatherable.Components;
using Content.Shared.EntityList;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -14,7 +12,7 @@ namespace Content.Server.Gatherable;
public sealed partial class GatherableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -30,20 +28,20 @@ public sealed partial class GatherableSystem : EntitySystem
InitializeProjectile();
}
private void OnAttacked(EntityUid uid, GatherableComponent component, AttackedEvent args)
private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
{
if (component.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
if (gatherable.Comp.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
return;
Gather(uid, args.User, component);
Gather(gatherable, args.User);
}
private void OnActivate(EntityUid uid, GatherableComponent component, ActivateInWorldEvent args)
private void OnActivate(Entity<GatherableComponent> gatherable, ref ActivateInWorldEvent args)
{
if (component.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
return;
Gather(uid, args.User, component);
Gather(gatherable, args.User);
}
public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null)
@@ -60,25 +58,22 @@ public sealed partial class GatherableSystem : EntitySystem
_destructible.DestroyEntity(gatheredUid);
// Spawn the loot!
if (component.MappedLoot == null)
if (component.Loot == null)
return;
var pos = _transform.GetMapCoordinates(gatheredUid);
foreach (var (tag, table) in component.MappedLoot)
foreach (var (tag, table) in component.Loot)
{
if (tag != "All")
{
if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
continue;
}
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
var getLoot = _proto.Index(table);
var spawnLoot = getLoot.GetSpawns(_random);
var spawnPos = pos.Offset(_random.NextVector2(0.3f));
var spawnPos = pos.Offset(_random.NextVector2(component.GatherOffset));
Spawn(spawnLoot[0], spawnPos);
}
}
}

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@@ -19,14 +19,12 @@
!type:PhysShapeCircle
radius: 0.2
- type: InteractionOutline
# TODO: Nuke this shit
- type: OreVein
oreChance: 1.0
currentOre: SpaceShrooms
- type: Gatherable
whitelist:
toolWhitelist:
components:
- Hands
loot:
All: SpaceshroomGather
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
@@ -39,6 +37,13 @@
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: entityLootTable
id: SpaceshroomGather
entries:
- id: FoodSpaceshroom
amount: 1
maxAmount: 1
- type: entity
name: spaceshroom
parent: FoodProduceBase

View File

@@ -375,7 +375,7 @@
noRot: true
- type: SoundOnGather
- type: Gatherable
whitelist:
toolWhitelist:
tags:
- Pickaxe
- type: Damageable

View File

@@ -1,9 +1,5 @@
# TODO: Kill ore veins
# Split it into 2 components, 1 for "spawn XYZ on destruction" and 1 for "randomly select one of these for spawn on destruction"
# You could even just use an entityspawncollection instead.
- type: ore
id: SpaceShrooms
oreEntity: FoodSpaceshroom
# High yields
- type: ore