@@ -1,4 +1,6 @@
|
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using Content.Shared.EntityList;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Gatherable.Components;
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@@ -10,7 +12,7 @@ public sealed partial class GatherableComponent : Component
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/// Whitelist for specifying the kind of tools can be used on a resource
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/// Supports multiple tags.
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/// </summary>
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[DataField("whitelist", required: true)]
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[DataField(required: true)]
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public EntityWhitelist? ToolWhitelist;
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/// <summary>
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@@ -18,14 +20,20 @@ public sealed partial class GatherableComponent : Component
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/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
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/// --------------------
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/// useMappedLoot: true
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/// whitelist:
|
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/// toolWhitelist:
|
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/// tags:
|
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/// - Tag1
|
||||
/// - Tag2
|
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/// mappedLoot:
|
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/// loot:
|
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/// Tag1: LootTableID1
|
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/// Tag2: LootTableID2
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/// </summary>
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[DataField("loot")]
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public Dictionary<string, string>? MappedLoot = new();
|
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[DataField]
|
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public Dictionary<string, ProtoId<EntityLootTablePrototype>>? Loot = new();
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|
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/// <summary>
|
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/// Random shift of the appearing entity during gathering
|
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/// </summary>
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[DataField]
|
||||
public float GatherOffset = 0.3f;
|
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}
|
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@@ -1,7 +1,5 @@
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||||
using Content.Server.Gatherable.Components;
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using Content.Server.Projectiles;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Gatherable;
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@@ -13,20 +11,20 @@ public sealed partial class GatherableSystem
|
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SubscribeLocalEvent<GatheringProjectileComponent, StartCollideEvent>(OnProjectileCollide);
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}
|
||||
|
||||
private void OnProjectileCollide(EntityUid uid, GatheringProjectileComponent component, ref StartCollideEvent args)
|
||||
private void OnProjectileCollide(Entity<GatheringProjectileComponent> gathering, ref StartCollideEvent args)
|
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{
|
||||
if (!args.OtherFixture.Hard ||
|
||||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
|
||||
component.Amount <= 0 ||
|
||||
gathering.Comp.Amount <= 0 ||
|
||||
!TryComp<GatherableComponent>(args.OtherEntity, out var gatherable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Gather(args.OtherEntity, uid, gatherable);
|
||||
component.Amount--;
|
||||
Gather(args.OtherEntity, gathering, gatherable);
|
||||
gathering.Comp.Amount--;
|
||||
|
||||
if (component.Amount <= 0)
|
||||
QueueDel(uid);
|
||||
if (gathering.Comp.Amount <= 0)
|
||||
QueueDel(gathering);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using Content.Server.Destructible;
|
||||
using Content.Server.Gatherable.Components;
|
||||
using Content.Shared.EntityList;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -14,7 +12,7 @@ namespace Content.Server.Gatherable;
|
||||
|
||||
public sealed partial class GatherableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly DestructibleSystem _destructible = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
@@ -30,20 +28,20 @@ public sealed partial class GatherableSystem : EntitySystem
|
||||
InitializeProjectile();
|
||||
}
|
||||
|
||||
private void OnAttacked(EntityUid uid, GatherableComponent component, AttackedEvent args)
|
||||
private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
|
||||
{
|
||||
if (component.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
|
||||
if (gatherable.Comp.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
|
||||
return;
|
||||
|
||||
Gather(uid, args.User, component);
|
||||
Gather(gatherable, args.User);
|
||||
}
|
||||
|
||||
private void OnActivate(EntityUid uid, GatherableComponent component, ActivateInWorldEvent args)
|
||||
private void OnActivate(Entity<GatherableComponent> gatherable, ref ActivateInWorldEvent args)
|
||||
{
|
||||
if (component.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
|
||||
if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
|
||||
return;
|
||||
|
||||
Gather(uid, args.User, component);
|
||||
Gather(gatherable, args.User);
|
||||
}
|
||||
|
||||
public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null)
|
||||
@@ -60,25 +58,22 @@ public sealed partial class GatherableSystem : EntitySystem
|
||||
_destructible.DestroyEntity(gatheredUid);
|
||||
|
||||
// Spawn the loot!
|
||||
if (component.MappedLoot == null)
|
||||
if (component.Loot == null)
|
||||
return;
|
||||
|
||||
var pos = _transform.GetMapCoordinates(gatheredUid);
|
||||
|
||||
foreach (var (tag, table) in component.MappedLoot)
|
||||
foreach (var (tag, table) in component.Loot)
|
||||
{
|
||||
if (tag != "All")
|
||||
{
|
||||
if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
|
||||
continue;
|
||||
}
|
||||
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
|
||||
var getLoot = _proto.Index(table);
|
||||
var spawnLoot = getLoot.GetSpawns(_random);
|
||||
var spawnPos = pos.Offset(_random.NextVector2(0.3f));
|
||||
var spawnPos = pos.Offset(_random.NextVector2(component.GatherOffset));
|
||||
Spawn(spawnLoot[0], spawnPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -19,14 +19,12 @@
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
- type: InteractionOutline
|
||||
# TODO: Nuke this shit
|
||||
- type: OreVein
|
||||
oreChance: 1.0
|
||||
currentOre: SpaceShrooms
|
||||
- type: Gatherable
|
||||
whitelist:
|
||||
toolWhitelist:
|
||||
components:
|
||||
- Hands
|
||||
loot:
|
||||
All: SpaceshroomGather
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
@@ -39,6 +37,13 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entityLootTable
|
||||
id: SpaceshroomGather
|
||||
entries:
|
||||
- id: FoodSpaceshroom
|
||||
amount: 1
|
||||
maxAmount: 1
|
||||
|
||||
- type: entity
|
||||
name: spaceshroom
|
||||
parent: FoodProduceBase
|
||||
|
||||
@@ -375,7 +375,7 @@
|
||||
noRot: true
|
||||
- type: SoundOnGather
|
||||
- type: Gatherable
|
||||
whitelist:
|
||||
toolWhitelist:
|
||||
tags:
|
||||
- Pickaxe
|
||||
- type: Damageable
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
# TODO: Kill ore veins
|
||||
# Split it into 2 components, 1 for "spawn XYZ on destruction" and 1 for "randomly select one of these for spawn on destruction"
|
||||
# You could even just use an entityspawncollection instead.
|
||||
- type: ore
|
||||
id: SpaceShrooms
|
||||
oreEntity: FoodSpaceshroom
|
||||
|
||||
# High yields
|
||||
- type: ore
|
||||
|
||||
Reference in New Issue
Block a user