[HOTFIX] Fix status effect removal from entity effects and buckets not being draggable (#41168)
just do less work it's that easy! Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -4,7 +4,6 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.DragDrop;
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using Content.Shared.DragDrop;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Item;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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@@ -20,7 +19,6 @@ namespace Content.Shared.Fluids.EntitySystems;
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/// </remarks>
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/// </remarks>
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/// <seealso cref="DumpableSolutionComponent" />
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/// <seealso cref="DumpableSolutionComponent" />
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/// <seealso cref="DrainableSolutionComponent" />
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/// <seealso cref="DrainableSolutionComponent" />
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/// <seealso cref="RefillableSolutionComponent" />
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public sealed class SolutionDumpingSystem : EntitySystem
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public sealed class SolutionDumpingSystem : EntitySystem
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{
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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@@ -30,8 +28,6 @@ public sealed class SolutionDumpingSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solContainer = default!;
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private EntityQuery<ItemComponent> _itemQuery;
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private EntityQuery<RefillableSolutionComponent> _refillableQuery;
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private EntityQuery<DumpableSolutionComponent> _dumpQuery;
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private EntityQuery<DumpableSolutionComponent> _dumpQuery;
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public override void Initialize()
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public override void Initialize()
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@@ -40,22 +36,17 @@ public sealed class SolutionDumpingSystem : EntitySystem
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SubscribeLocalEvent<DrainableSolutionComponent, CanDragEvent>(OnDrainableCanDrag);
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SubscribeLocalEvent<DrainableSolutionComponent, CanDragEvent>(OnDrainableCanDrag);
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SubscribeLocalEvent<DrainableSolutionComponent, CanDropDraggedEvent>(OnDrainableCanDragDropped);
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SubscribeLocalEvent<DrainableSolutionComponent, CanDropDraggedEvent>(OnDrainableCanDragDropped);
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//SubscribeLocalEvent<RefillableSolutionComponent, DragDropDraggedEvent>(OnRefillableDragged); For if you want to refill a container by dragging it into another one. Can't find a use for that currently.
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SubscribeLocalEvent<DrainableSolutionComponent, DragDropDraggedEvent>(OnDrainableDragged);
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SubscribeLocalEvent<DrainableSolutionComponent, DragDropDraggedEvent>(OnDrainableDragged);
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SubscribeLocalEvent<DumpableSolutionComponent, DrainedTargetEvent>(OnDrainedToDumpableDragged);
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SubscribeLocalEvent<DumpableSolutionComponent, DrainedTargetEvent>(OnDrainedToDumpableDragged);
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// We use queries for these since CanDropDraggedEvent gets called pretty rapidly
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// We use queries for these since CanDropDraggedEvent gets called pretty rapidly
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_itemQuery = GetEntityQuery<ItemComponent>();
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_refillableQuery = GetEntityQuery<RefillableSolutionComponent>();
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_dumpQuery = GetEntityQuery<DumpableSolutionComponent>();
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_dumpQuery = GetEntityQuery<DumpableSolutionComponent>();
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}
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}
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private void OnDrainableCanDrag(Entity<DrainableSolutionComponent> ent, ref CanDragEvent args)
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private void OnDrainableCanDrag(Entity<DrainableSolutionComponent> ent, ref CanDragEvent args)
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{
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{
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if (_itemQuery.HasComp(ent))
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args.Handled = true;
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args.Handled = true;
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}
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}
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private void OnDrainableCanDragDropped(Entity<DrainableSolutionComponent> ent, ref CanDropDraggedEvent args)
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private void OnDrainableCanDragDropped(Entity<DrainableSolutionComponent> ent, ref CanDropDraggedEvent args)
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@@ -306,7 +306,7 @@ public sealed partial class StatusEffectsSystem
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/// <returns> True if duration was edited successfully, false otherwise.</returns>
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/// <returns> True if duration was edited successfully, false otherwise.</returns>
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public bool TryRemoveTime(EntityUid uid, EntProtoId effectProto, TimeSpan? time)
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public bool TryRemoveTime(EntityUid uid, EntProtoId effectProto, TimeSpan? time)
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{
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{
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return time == null ? TryRemoveStatusEffect(uid, effectProto) : TryAddTime(uid, effectProto, time.Value);
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return time == null ? TryRemoveStatusEffect(uid, effectProto) : TryAddTime(uid, effectProto, - time.Value);
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}
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}
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/// <summary>
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/// <summary>
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