Fix for #22516 - mobs can no longer cause clumsy mobs to get hurt on tables (#22684)

Fix for 22516 - mobs can no longer cause other mobs to be bonked against tables.
This commit is contained in:
J. Brown
2023-12-21 15:18:26 +00:00
committed by GitHub
parent 0c8b186e3a
commit 221eb561de
2 changed files with 9 additions and 5 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Climbing.Components;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
@@ -35,7 +36,7 @@ public sealed partial class BonkSystem : EntitySystem
private void OnBonkDoAfter(EntityUid uid, Components.BonkableComponent component, BonkDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Target != args.Args.User)
return;
TryBonk(args.Args.User, uid, component);
@@ -76,7 +77,7 @@ public sealed partial class BonkSystem : EntitySystem
private void OnDragDrop(EntityUid uid, Components.BonkableComponent component, ref DragDropTargetEvent args)
{
if (args.Handled || !HasComp<ClumsyComponent>(args.Dragged))
if (args.Handled || !HasComp<ClumsyComponent>(args.Dragged) || !HasComp<HandsComponent>(args.User))
return;
var doAfterArgs = new DoAfterArgs(EntityManager, args.Dragged, component.BonkDelay, new BonkDoAfterEvent(), uid, target: uid)