Adjust logs for physics-damage (#6494)
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@@ -1,18 +1,12 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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public sealed class DamageOnLandSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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{
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@@ -22,11 +16,7 @@ namespace Content.Server.Damage.Systems
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private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
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{
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var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
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if (dmg == null)
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return;
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_logSystem.Add(LogType.Landed, $"{ToPrettyString(component.Owner):entity} received {dmg.Total:damage} damage from landing");
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_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
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}
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}
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}
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