Adjust logs for physics-damage (#6494)
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@@ -1,17 +1,9 @@
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using System;
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Stunnable;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -26,7 +18,6 @@ namespace Content.Server.Damage.Systems
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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{
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@@ -55,10 +46,7 @@ namespace Content.Server.Damage.Systems
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var damageScale = (speed / component.MinimumSpeed) * component.Factor;
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var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
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if (dmg != null)
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_logSystem.Add(LogType.Damaged, $"{ToPrettyString(component.Owner):entity} took {dmg.Total:damage} damage from a high speed collision");
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_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
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}
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}
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}
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