Melee Executions (#30104)
* melee executions * fix damage bug * cleanup * address reviews hopefully * resistance bypass mechanic * component changes * self executions (not finished yet) * self execs part two * ok i fixed things (still not finished) * finish everything * review stuff * nuke if (kind = special) * more review stuffs * Make suicide system much less hardcoded and make much more use of events * Fix a dumb bug I introduced * self execution popups * Integration tests * Why did they even take 0.5 blunt damage? * More consistent integration tests * Destructive equals true * Allow it to dirty-dispose * IS THIS WHAT YOU WANT? * FRESH AND CLEAN * modifier to multiplier * don't jinx the integration tests * no file-scoped namespace * Move the rest of execution to shared, create SuicideGhostEvent * handled * Get rid of unused code and add a comment * ghost before suicide * stop cat suicides * popup fix + small suicide change * make it a bit better --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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@@ -106,11 +106,11 @@ namespace Content.Server.Medical.BiomassReclaimer
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SubscribeLocalEvent<BiomassReclaimerComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<BiomassReclaimerComponent, ClimbedOnEvent>(OnClimbedOn);
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SubscribeLocalEvent<BiomassReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<BiomassReclaimerComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<BiomassReclaimerComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<BiomassReclaimerComponent, ReclaimerDoAfterEvent>(OnDoAfter);
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}
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private void OnSuicide(Entity<BiomassReclaimerComponent> ent, ref SuicideEvent args)
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private void OnSuicideByEnvironment(Entity<BiomassReclaimerComponent> ent, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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@@ -123,7 +123,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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_popup.PopupEntity(Loc.GetString("biomass-reclaimer-suicide-others", ("victim", args.Victim)), ent, PopupType.LargeCaution);
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StartProcessing(args.Victim, ent);
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args.SetHandled(SuicideKind.Blunt);
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args.Handled = true;
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}
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private void OnInit(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentInit args)
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