Optimize pipe net appearance updating. (#6469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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@@ -16,74 +17,49 @@ namespace Content.Server.Power.EntitySystems
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly HashSet<EntityUid> _toUpdate = new();
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public void QueueUpdate(EntityUid uid)
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{
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_toUpdate.Add(uid);
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}
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(NodeGroupSystem));
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SubscribeLocalEvent<CableVisComponent, NodeGroupsRebuilt>(UpdateAppearance);
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}
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public override void Update(float frameTime)
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private void UpdateAppearance(EntityUid uid, CableVisComponent cableVis, ref NodeGroupsRebuilt args)
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{
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base.Update(frameTime);
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if (cableVis.Node == null)
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return;
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foreach (var uid in _toUpdate)
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if (!TryComp(uid, out NodeContainerComponent? nodeContainer) || !TryComp(uid, out AppearanceComponent? appearance))
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return;
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var transform = Transform(uid);
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if (!_mapManager.TryGetGrid(transform.GridID, out var grid))
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return;
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var mask = WireVisDirFlags.None;
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var tile = grid.TileIndicesFor(transform.Coordinates);
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var node = nodeContainer.GetNode<CableNode>(cableVis.Node);
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foreach (var reachable in node.ReachableNodes)
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{
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !EntityManager.TryGetComponent(uid, out CableVisComponent? cableVis)
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|| !EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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if (reachable is not CableNode)
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continue;
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var otherTransform = Transform(reachable.Owner);
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var otherTile = grid.TileIndicesFor(otherTransform.Coordinates);
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var diff = otherTile - tile;
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mask |= diff switch
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{
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continue;
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}
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if (cableVis.Node == null)
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continue;
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var mask = WireVisDirFlags.None;
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var transform = EntityManager.GetComponent<TransformComponent>(uid);
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// Only valid grids allowed.
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if(!transform.GridID.IsValid())
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continue;
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var grid = _mapManager.GetGrid(transform.GridID);
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var tile = grid.TileIndicesFor(transform.Coordinates);
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var node = nodeContainer.GetNode<CableNode>(cableVis.Node);
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foreach (var reachable in node.ReachableNodes)
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{
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if (reachable is not CableNode)
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continue;
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var otherTransform = EntityManager.GetComponent<TransformComponent>(reachable.Owner);
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if (otherTransform.GridID != grid.Index)
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continue;
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var otherTile = grid.TileIndicesFor(otherTransform.Coordinates);
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var diff = otherTile - tile;
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mask |= diff switch
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{
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(0, 1) => WireVisDirFlags.North,
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(0, -1) => WireVisDirFlags.South,
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(1, 0) => WireVisDirFlags.East,
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(-1, 0) => WireVisDirFlags.West,
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_ => WireVisDirFlags.None
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};
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}
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appearance.SetData(WireVisVisuals.ConnectedMask, mask);
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(0, 1) => WireVisDirFlags.North,
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(0, -1) => WireVisDirFlags.South,
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(1, 0) => WireVisDirFlags.East,
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(-1, 0) => WireVisDirFlags.West,
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_ => WireVisDirFlags.None
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};
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}
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_toUpdate.Clear();
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appearance.SetData(WireVisVisuals.ConnectedMask, mask);
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}
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}
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}
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