Optimize pipe net appearance updating. (#6469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -21,8 +21,6 @@ namespace Content.Server.NodeContainer.Nodes
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[DataDefinition]
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public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
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{
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private PipeDirection _connectedDirections;
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/// <summary>
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/// The directions in which this pipe can connect to other pipes around it.
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/// </summary>
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@@ -56,21 +54,6 @@ namespace Content.Server.NodeContainer.Nodes
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EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
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}
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/// <summary>
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/// The directions in which this node is connected to other nodes.
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/// Used by <see cref="PipeVisualState"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public PipeDirection ConnectedDirections
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{
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get => _connectedDirections;
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private set
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{
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_connectedDirections = value;
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UpdateAppearance();
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}
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}
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/// <summary>
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/// Whether this node can connect to others or not.
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/// </summary>
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@@ -124,30 +107,37 @@ namespace Content.Server.NodeContainer.Nodes
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private const float DefaultVolume = 200f;
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public override void OnContainerStartup()
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public override void Initialize(EntityUid owner, IEntityManager entMan)
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{
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base.OnContainerStartup();
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OnConnectedDirectionsNeedsUpdating();
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base.Initialize(owner, entMan);
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if (!RotationsEnabled)
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return;
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var xform = entMan.GetComponent<TransformComponent>(owner);
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CurrentPipeDirection = _originalPipeDirection.RotatePipeDirection(xform.LocalRotation);
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}
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public override void OnContainerShutdown()
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bool IRotatableNode.RotateEvent(ref RotateEvent ev)
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{
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base.OnContainerShutdown();
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UpdateAdjacentConnectedDirections();
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}
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if (_originalPipeDirection == PipeDirection.Fourway)
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return false;
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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OnConnectedDirectionsNeedsUpdating();
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}
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// update valid pipe direction
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if (!RotationsEnabled)
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{
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if (CurrentPipeDirection == _originalPipeDirection)
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return false;
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/// <summary>
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/// Rotates the <see cref="PipeDirection"/> when the entity is rotated, and re-calculates the <see cref="IPipeNet"/>.
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/// </summary>
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void IRotatableNode.RotateEvent(ref RotateEvent ev)
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{
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OnConnectedDirectionsNeedsUpdating();
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UpdateAppearance();
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CurrentPipeDirection = _originalPipeDirection;
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}
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else
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{
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CurrentPipeDirection = _originalPipeDirection.RotatePipeDirection(ev.NewRotation);
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}
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// node connections need to be updated
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return true;
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}
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public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
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@@ -229,104 +219,5 @@ namespace Content.Server.NodeContainer.Nodes
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}
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}
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}
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/// <summary>
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/// Updates the <see cref="ConnectedDirections"/> of this and all sorrounding pipes.
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/// Also updates CurrentPipeDirection.
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/// </summary>
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private void OnConnectedDirectionsNeedsUpdating()
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{
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if (RotationsEnabled)
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{
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CurrentPipeDirection = _originalPipeDirection.RotatePipeDirection(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).LocalRotation);
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}
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else
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{
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CurrentPipeDirection = _originalPipeDirection;
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}
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UpdateConnectedDirections();
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UpdateAdjacentConnectedDirections();
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UpdateAppearance();
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}
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/// <summary>
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/// Checks what directions there are connectable pipes in, to update <see cref="ConnectedDirections"/>.
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/// </summary>
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private void UpdateConnectedDirections()
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{
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ConnectedDirections = PipeDirection.None;
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var entMan = IoCManager.Resolve<IEntityManager>();
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var xform = entMan.GetComponent<TransformComponent>(Owner);
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if (!IoCManager.Resolve<IMapManager>().TryGetGrid(xform.GridID, out var grid))
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return;
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var pos = grid.WorldToTile(xform.WorldPosition);
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var query = entMan.GetEntityQuery<NodeContainerComponent>();
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for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
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{
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var pipeDir = (PipeDirection) (1 << i);
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if (!CurrentPipeDirection.HasDirection(pipeDir))
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continue;
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foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, query))
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{
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if (pipe.Connectable(entMan) && pipe.NodeGroupID == NodeGroupID)
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{
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ConnectedDirections |= pipeDir;
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break;
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}
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}
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}
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}
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/// <summary>
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/// Calls <see cref="UpdateConnectedDirections"/> on all adjacent pipes,
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/// to update their <see cref="ConnectedDirections"/> when this pipe is changed.
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/// </summary>
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private void UpdateAdjacentConnectedDirections()
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var xform = entMan.GetComponent<TransformComponent>(Owner);
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if (!IoCManager.Resolve<IMapManager>().TryGetGrid(xform.GridID, out var grid))
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return;
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var pos = grid.WorldToTile(xform.WorldPosition);
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var query = entMan.GetEntityQuery<NodeContainerComponent>();
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for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
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{
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var pipeDir = (PipeDirection) (1 << i);
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foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, query))
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{
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pipe.UpdateConnectedDirections();
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pipe.UpdateAppearance();
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}
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}
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}
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/// <summary>
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/// Updates the <see cref="AppearanceComponent"/>.
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/// Gets the combined <see cref="ConnectedDirections"/> of every pipe on this entity, so the visualizer on this entity can draw the pipe connections.
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/// </summary>
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private void UpdateAppearance()
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance)
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|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out NodeContainerComponent? container))
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return;
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var netConnectedDirections = PipeDirection.None;
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foreach (var node in container.Nodes.Values)
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{
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if (node is PipeNode pipe)
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{
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netConnectedDirections |= pipe.ConnectedDirections;
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}
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}
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appearance.SetData(PipeVisuals.VisualState, netConnectedDirections);
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}
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}
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}
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