Optimize pipe net appearance updating. (#6469)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-02-09 16:10:55 +13:00
committed by GitHub
parent 544a892348
commit 21e0cd4256
9 changed files with 193 additions and 278 deletions

View File

@@ -56,7 +56,7 @@ namespace Content.Server.NodeContainer.Nodes
[ViewVariables(VVAccess.ReadWrite)]
[DataField("needAnchored")]
private bool NeedAnchored { get; } = true;
public bool NeedAnchored { get; } = true;
/// <summary>
/// Prevents a node from being used by other nodes while midway through removal.
@@ -83,70 +83,11 @@ namespace Content.Server.NodeContainer.Nodes
/// Invoked when the owning <see cref="NodeContainerComponent"/> is initialized.
/// </summary>
/// <param name="owner">The owning entity.</param>
public virtual void Initialize(EntityUid owner)
public virtual void Initialize(EntityUid owner, IEntityManager entMan)
{
Owner = owner;
}
/// <summary>
/// Invoked when the owning <see cref="NodeContainerComponent"/> is started.
/// </summary>
public virtual void OnContainerStartup()
{
EntitySystem.Get<NodeGroupSystem>().QueueReflood(this);
}
/// <summary>
/// Immediately create a single-node node group for this node if it does not have one yet.
/// </summary>
/// <remarks>
/// This can be useful for nodes like pipes
/// that need immediate access to their node group to set parameters like node volume.
/// The node group created by this function (if necessary) will still update and form new,
/// merged groups later if necessary.
/// Set parameters like pipe net volume should then be transferred/merged there.
/// </remarks>
public void CreateSingleNetImmediate()
{
EntitySystem.Get<NodeGroupSystem>().CreateSingleNetImmediate(this);
}
public void AnchorUpdate()
{
if (Anchored)
{
EntitySystem.Get<NodeGroupSystem>().QueueReflood(this);
}
else
{
EntitySystem.Get<NodeGroupSystem>().QueueNodeRemove(this);
}
}
/// <summary>
/// Called when the anchored state of the owning entity changes.
/// </summary>
public virtual void AnchorStateChanged()
{
}
/// <summary>
/// Called after the parent node group has been rebuilt.
/// </summary>
public virtual void OnPostRebuild()
{
}
/// <summary>
/// Called when the owning <see cref="NodeContainerComponent"/> is shut down.
/// </summary>
public virtual void OnContainerShutdown()
{
Deleting = true;
EntitySystem.Get<NodeGroupSystem>().QueueNodeRemove(this);
}
/// <summary>
/// How this node will attempt to find other reachable <see cref="Node"/>s to group with.
/// Returns a set of <see cref="Node"/>s to consider grouping with. Should not return this current <see cref="Node"/>.